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Re: [MOD][WIP] FTL: Overdrive

Posted: Sat Dec 15, 2012 2:53 pm
by Kieve
Glad to hear you're making some headway! I was actually starting to believe this project could see completion and then the updates just trickled off... :?
All but useless with code m'self, I've just forgotten way too much to be of any help, but moral support and pom-poms are always nice eh?

Re: [MOD][WIP] FTL: Overdrive

Posted: Tue Dec 18, 2012 12:07 pm
by John Luke Pack Hard
UPDATE: I've read through the code and gotten up to the coding chain where the main menu initializes.

I will begin writing the wiki on thomasfn's github (1st post) to help guide anyone who wants to jump onto the project.

Re: [MOD][WIP] FTL: Overdrive

Posted: Tue Dec 18, 2012 7:34 pm
by Jyggalag
Hi guys
I don't have a lot of experince with modding, but I thouht that modding in a game like FTL would be a good start.
I tried to render the project file in visual studio, but i get the error message: unable to locate FTL files.
I've read all the posts, but I still can't really tell if Overdrive is useably or not(sry for my bad english it isn't my first language)
Anyway best of luck to all of you who is working on this project and I also want to help in anyway I can :D
Best regard Jygg.

Re: [MOD][WIP] FTL: Overdrive

Posted: Wed Dec 19, 2012 1:15 pm
by John Luke Pack Hard
Jyggalag wrote:Hi guys
I don't have a lot of experince with modding, but I thouht that modding in a game like FTL would be a good start.
I tried to render the project file in visual studio, but i get the error message: unable to locate FTL files.
I've read all the posts, but I still can't really tell if Overdrive is useably or not(sry for my bad english it isn't my first language)
Anyway best of luck to all of you who is working on this project and I also want to help in anyway I can :D
Best regard Jygg.


Hi,

I never got that message when I downloaded and ran FTL Overdrive so I'll try to cover the steps I took.

Go to the first post, there should be a link to a github repository. Click it.

Once you're there, click this button

Download and extract the whole file. Open visual studio, then use it to open FTLOverdrive.sln in the ftl-overdrive-master file which you just downloaded and extracted.

When the project is loaded, go to the solution explorer, right click client, then do this

Hope that helps.

Re: [MOD][WIP] FTL: Overdrive

Posted: Wed Dec 19, 2012 8:16 pm
by John Luke Pack Hard
For those of you looking to help, I think I have a first task to be assigned.

We have plenty of volunteers, most who are finding it difficult to get into the deep end. This means, to help guide new programmers onto the project, the code needs reading, and the wiki needs writing and editing.

First of all, the code is a masterwork from thomasfn and DiEvAl. We essentially opened an ancient relic, and we need to figure out exactly how each part of the code interacts with each other and the in-game resources. This I've done half-way, but for most newbie coders it will be largely inaccessible at first glance.

Which brings me to my next topic, the wiki. Each class needs to have a page, each function and variable needs to have a description, and the front page must be an accessible and organized portal to each class.

Of those of you who volunteered and want to help out with the coding, you can read up to understand the code, and help build the logistics. I've already written some of the wiki pages, so you can use those to help guide yourself into the code.

Re: [MOD][WIP] FTL: Overdrive

Posted: Mon Dec 31, 2012 2:27 am
by Arovix
Jyggalag wrote:Hi guys
I don't have a lot of experince with modding, but I thouht that modding in a game like FTL would be a good start.
I tried to render the project file in visual studio, but i get the error message: unable to locate FTL files.
I've read all the posts, but I still can't really tell if Overdrive is useably or not(sry for my bad english it isn't my first language)
Anyway best of luck to all of you who is working on this project and I also want to help in anyway I can :D
Best regard Jygg.


So I took a look at the code and this error will occur if you have the game saved in a non-standard location (Not C:/). I forked the project and fixed it by allowing you to manually enter a file path if one is not found for you.

For example mine is E:/Steam/steamapps/common/FTL Faster Than Light/

Re: [MOD][WIP] FTL: Overdrive

Posted: Mon Dec 31, 2012 7:43 pm
by equaltocody
Hey, thanks to everyone working on this. I'm watching this project with great interest.

Re: [MOD][WIP] FTL: Overdrive

Posted: Mon Dec 31, 2012 8:33 pm
by lavajci
While I'm not working on this project myself, I want to thank and encourage everyone who is. What you're doing is awesome, and you should feel awesome. I eagerly await completion of this.

Re: [MOD][WIP] FTL: Overdrive

Posted: Wed Jan 02, 2013 12:00 am
by PlausibleSarge
Is this project still in development? There hasn't been any updates in a few months.

I have been meaning to learn C# .NET anyway, so I might take the plunge and download it.

Re: [MOD][WIP] FTL: Overdrive

Posted: Thu Jan 03, 2013 11:44 pm
by NewAgeOfPower
Thomas hasn't been here since Nov 23rd.

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