Sectus wrote:shark wrote:Is this a reverse-engineering project or you somehow got the source? Whats this about, can someone quickly fill me in?
I'm pretty sure it's a full rewrite of the game code with no reference to the original source code.
Even though I love hearing about these kind of projects, they always break my heart....
I see three main issues with this:
- a rewrite of the game isn't a mod for the game. it will violate either the "derivative work" clause or it will hurt the IP owners and be a "copyright infringement". Especially if you make it *just* like FTL so that it even uses it's resources. This can get legally dangerous.
- development practice; one man can't do it, and the more people abroad the funkier the code gets; eventually it becomes a mess that needs maintenance - and as we developers know, it takes 20% of the time for 80% of functionality and 80% of the time for the other 20% functionality. And then there's polishing...
- and testing. Testing, testing testing. I've only seen a few (professionally-driven) community projects that had a dedicated QA team along with a bugtracker. without a thoroughly-tested product, people will reject it faster than blowjob from a $10 hooker. "It might not have all the bells and whistles but at least it works."
That is, of course, if the developer has the strength to carry the whole thing thru to the end.
My suggestion for the author(s) would be to go sign the NDA with Subset Games and the IP holders and ask them to release the source to you. This may or may not require a "professional face" (e.g. your company) to make such a request, but it usually works This is how great mods are achieved