[MOD] FTL:CE different artillery for each ship
Posted: Thu Apr 16, 2015 8:35 pm
Short version is, while using CE, I'm making a mod that adds different artillery for each ship and I would like some feedback on them, if you don't want to read context just skip to the quotes for the ideas.
I have a beta version for testing up, balancing still subject to change, names and descriptions are wrong for some artillery.
For easier testing it makes all ships start with the artillery component and at the start of the game you can select to mine an asteroid field to get 100k credits.
Load it as the last mod of your list.
I can't attach it to the post so I'll have here a link to download it, if anyone has a better way to share I would like some recommendation.
http://www.filedropper.com/ceuniqueartillerywip
Kestrel
Engie
Federation
Zoltan
Lanius
Stealth
Rock
Slug
Mantis
Crystal
I have a beta version for testing up, balancing still subject to change, names and descriptions are wrong for some artillery.
For easier testing it makes all ships start with the artillery component and at the start of the game you can select to mine an asteroid field to get 100k credits.
Load it as the last mod of your list.
I can't attach it to the post so I'll have here a link to download it, if anyone has a better way to share I would like some recommendation.
http://www.filedropper.com/ceuniqueartillerywip
Kestrel
Type A
Heavy burst laser, 40 sec cd, fires 3 shots that do 2 damage, high chance of breach and fire.
Type B
Light scatter laser, 30 sec cd, fires 6 projectiles that do 1 damage, low chance of breach and fire.
Type C
Antipersonnel scatter laser, 30 sec cd, fires 5 projectiles that do 2 system damage and damage crew, ignores shields,low chance of stun
Engie
Type A
Ion scatter blast, 20 sec cd, fires 8 projectiles that do 1 ion damage.
Type B
Waveform EMP, 40 sec cd, ionize all sheilds and random areas of the enemy ship.
Type C
Ion laser prototype, 30 sec cd, fires 3 projectiles that do 2 system and 2 ion damage, small stun chance, deals no hull damage.
Federation
Type A
Vindicator beam, 30 sec cd, deals 2 damage, 300 length (vanilla is 500), ignores shields
Type B
Hull smasher beam, 40 sec cd, deals 1 system damage, always creates breaches where it passes, 900 length, deals no hull damage, ignores shields
Type C
Anti bio beam, 30 sec cd, kill enemy crew on it's path, 500 length, no hull damage, ignores shields
Zoltan
Type A
Single room beam, 20 sec cd, deals 2 damage that increases by 1 with each shot, high breach chance, damage is reduced by each shield
Type B
Single room beam, 20 sec cd, deals 2 damage that increases by 1 with each shot, deals moderate crew damage, high fire chance, damage is reduced by each shield
Type C
Single room beam, 20 sec cd, deals 2 ion damage that increases by 1 with each shot, ignores shields
Lanius
Type A
Chain Ion gun, 30 sec cd, fires 3 projectiles that do 2 ion damage, cooldown reduces by 5 with each shot to a minimum of 20 sec
Type B
Chain flak gun, 40 sec cd, fires 7 projectiles that do 1 damage, cooldown reduces by 5 with each shot to a minimum of 30 sec
Stealth
Type A
Stealth hull smasher missile, 30 sec cd, fire 1 missile that deals 3 damage, 2x damage in systemless room, ignores shields, evades defense drones
Type B
Stealth swarm missiles, 30 sec cd, fires 4 missiles that deal 1 damage, medium chance of breach and fire, ignores shields, evades defense drones
Type C
Stealth adaptive missile, 30 sec cd, fires 1 missiles that deals 3 damage which increases by 1 with each shot, ignores shields, evades defense drones
Rock
Type A
Swarm missile, 40 sec cd, fires 8 missiles that deal 1 damage, ignores shields, evades defense drones
Type B
Plasma thrower, 30 sec cd, fires 9 plasma that have high chance of starting fires, ignores 2 shields, can't deplete shields that it hits
Type C
Crystal lockdown blast, 30 sec cd, fires 1 crystal that deals 2 damage, lockdowns the room, high chance of breach, ignores shields
Slug
Type A
Neural stunner, 40 sec cd, stuns and deals a random amount of damage to the entire enemy ship, ignores shields
Type B
Ship lockdown, 30 sec cd, causes cystal lockdown in the entire enemy ship, heals your crew in the enemy ship by a random amount
Type C
4 damage 20 sec cd spinning missile. I need something better than this
Mantis
Type A
Big shredder bomb, 20 sec cd, self teleporting bomb that kills any crew and deals 4 sys damage
Type B
Stolen effector, 20 sec cd, deals 2 ion to 3 random rooms in the enemy ship, ignores shields
Type C
Crystal bomb, 20 sec cd, 3 self teleporting bombs that lockdown the room and deal damage to crew, medium breach chance
Crystal
Type A
Lattice lockdown blast (unchanged), 40 sec cd, fires 3 crystals that do 2 damage and causes lockdown, high breach chance, stun crew for 10 sec, ignore 1 shield
Type B
Crystal flak, 30 sec cd, fires 12 crystals that damage crew, small breach chance