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why cant there be new ships

Posted: Wed Apr 15, 2015 3:02 pm
by IceBreaker
as i have been browsing mods that add new ships, all of them add new ships in place of existing ones, which means you cant play them while the mod is installed, is there any way that could add a new ship while keeping the original ships?

Re: why cant there be new ships

Posted: Wed Apr 15, 2015 3:07 pm
by NarnKar
Can't be done.

EDIT: Because earlier I was on mobile, let me clarify. Modding a game means that you can add new content that uses existing functions, but you can't add new functions. So you can have a weapon or ship that uses pre-existing mechanics, but you can't add weapons with new mechanics or a ship with new systems, etc.

Because the ship blueprint itself is considered a mechanic of the core game's code, it's impossible to add a new "mechanic" of a ship.

Re: why cant there be new ships

Posted: Wed Apr 15, 2015 4:09 pm
by English Narwhal
There is a hard coded limit on ships. When the game loads, it loads a certain amount of player ships (as far as I can tell) and there is no way to tell it otherwise.

Re: why cant there be new ships

Posted: Fri Apr 17, 2015 1:00 am
by Vhati
Technically I proposed a way once, but since decided it'd be too fragile for modders.
Custom saved games include references to random seeds, and RNGs are platform-specific.

Thread: A way to play with more than 9 ships