[MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Ora_unit_SR388
Posts: 193
Joined: Fri Apr 12, 2013 2:41 pm

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/

Postby Ora_unit_SR388 » Mon Apr 29, 2013 11:13 am

speedoflight wrote:Hi, just discovered this great game last week and im trying now to discover some great mods out there.

The problem im having with this weapon mod is that apparently , it is not compatible with the infinite space mod. Is this right??

I really like the infinite space mod and its the only mod i dont want to remove. But i cant use this one at the same time..

The other mod i have installed is the advanced shield and weapons mod. Any issues about this one??

Any ideas?

I already installed it, but i dont see the mod working (i cant see the panacea in the kestrel loadout neither)

Thanks in advance!.


The newest version of INF will work with this mode. Also I don't think the kestrel has that loadout...
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K1ller
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Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

Postby K1ller » Sat Aug 19, 2017 9:07 pm

Can you update this to AE?
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Lamina
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Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

Postby Lamina » Sat Aug 19, 2017 9:15 pm

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Last edited by Lamina on Sun Oct 08, 2017 7:57 pm, edited 1 time in total.
buzzyrecky
Posts: 43
Joined: Wed Sep 19, 2012 8:15 am

Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

Postby buzzyrecky » Sat Aug 19, 2017 11:08 pm

I had email alerts

Unfortunately, I made this mod years ago and have no clue how anything in FTL works anymore.. if you know how to handle ftl mods, however, I can send you the data and images for you to update the mod yourself?

there might be unfinished newer content in there too, i remember wanting to rework a lot of the mod and forget how much i actually got done
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Lamina
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Re: [MOD] Weaponanza! (16 new Weapons) (v1.1 - UPDATED 9/23/12)

Postby Lamina » Sun Aug 20, 2017 9:21 am

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