Possibility of Multiplayer? starting a Clone side project

Discuss and distribute tools and methods for modding. Moderator - Grognak
Zaibach333
Posts: 1
Joined: Sat Jan 10, 2015 9:22 pm

Possibility of Multiplayer? starting a Clone side project

Postby Zaibach333 » Sat Jan 10, 2015 9:40 pm

Hello modders, I doubt multiplayer is possible but extracting the content might be useful in a clone.

I started on a clone using all original components in the free version of unity3d too, if that's something someone would be interested in pursuing with me I could setup up to 5 people on TFS for source control.

here's a screenshot

Image

if any content is used from FTL we would need to extract it from an existing user's installation when installing our clone

My reasoning for starting on this was playing some BSG on the tabletop and the fun multiple people can have in a similar game.

It's just me so far, built onto a grid pathfinding tutorial I created a while back, my youtube/google email is zaibach333@gmail.com if you need to contact me in the case that my forum notifications don't reach me
OneShot17
Posts: 35
Joined: Fri Apr 18, 2014 3:54 am

Re: Possibility of Multiplayer? starting a Clone side projec

Postby OneShot17 » Tue Jan 13, 2015 3:14 pm

I would be interested, but I don't know much C#. I could learn though...
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FreedomFighter
Posts: 34
Joined: Sun Oct 21, 2012 9:31 am

Re: Possibility of Multiplayer? starting a Clone side projec

Postby FreedomFighter » Thu Jan 15, 2015 11:25 am

Lose weapon system = No point to playing since you will lose at that point.
xxcrash101xx
Posts: 12
Joined: Sun Apr 05, 2015 3:30 am

Re: Possibility of Multiplayer? starting a Clone side projec

Postby xxcrash101xx » Sun Apr 05, 2015 6:32 am

i think it would be great the only thing u need to do is keep working on it then it should be perfect 8-)
xxcrash101xx
Posts: 12
Joined: Sun Apr 05, 2015 3:30 am

Re: Possibility of Multiplayer? starting a Clone side projec

Postby xxcrash101xx » Thu Nov 26, 2015 6:17 am

is this no longer being made or is it still kicking?
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TheOneAndOnlyRuffDuf
Posts: 54
Joined: Thu Jan 08, 2015 6:43 pm

Re: Possibility of Multiplayer? starting a Clone side project

Postby TheOneAndOnlyRuffDuf » Wed Dec 16, 2015 1:54 pm

Hey, just a tip crash, if the op hasn't been on in 11 months, it's safe to assume the project is very dead.
xxcrash101xx
Posts: 12
Joined: Sun Apr 05, 2015 3:30 am

Re: Possibility of Multiplayer? starting a Clone side project

Postby xxcrash101xx » Mon Dec 21, 2015 11:40 pm

ya true