Re: [Tool] Superluminal2 beta 8
Posted: Sat May 31, 2014 11:26 am
@5thHorseman
This happens when you install mods with SMM while the editor is running. Either don't do that, or use File > Reload Database as soon as you return to the editor.
Updated the FAQ with this question, though I thought I've already done that...
Nice find -- got that fixed.
No idea why that is *shrug* I remember there were some issues with enemy hulls, but I've never figured out the cause. Sleeper is much more experienced than I am when it comes to enemy ships, so you may want to ask him instead.
This happens when you install mods with SMM while the editor is running. Either don't do that, or use File > Reload Database as soon as you return to the editor.
Updated the FAQ with this question, though I thought I've already done that...
FtDLulz wrote:Drone count does not seem to actually update, it resets itself to 2.
Nice find -- got that fixed.
FtDLulz wrote:Also, when I go ingame, the enemy ship hull is invisible. Thirdly, when setting a enemy ship's weapon list to 'WEAPONS_FREE', it spawns with no weapons. I'm assuming that's because there's only three weapons in the list and the weapon count is 4 for the enemy ship, but I could be wrong.
Edit 3: Just tested with a list with four weapons, still didn't show any. Set it to WEAPONS_JELLY and it worked.
No idea why that is *shrug* I remember there were some issues with enemy hulls, but I've never figured out the cause. Sleeper is much more experienced than I am when it comes to enemy ships, so you may want to ask him instead.