[Tool] Superluminal 2.2.1 - FTL Ship Editor

Discuss and distribute tools and methods for modding. Moderator - Grognak
veritas427
Posts: 9
Joined: Tue Jan 23, 2018 10:23 pm

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby veritas427 » Thu Feb 22, 2018 2:37 am

Update is much appreciated and I've encountered no issues, thank you
merik27
Posts: 1
Joined: Thu Mar 08, 2018 2:44 am

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby merik27 » Thu Mar 08, 2018 2:56 am

It just keeps crashing please help!
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kartoFlane
Posts: 1470
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby kartoFlane » Thu Mar 08, 2018 12:33 pm

Unfortunately that doesn't tell me much. If you could post the contents of the editor-log.txt file (wrapped in [code][/code] tags) after the editor crashes, that would allow me to start figuring out what the problem is.
Superluminal2 - a ship editor for FTL
Razzle Dazzle
Posts: 1
Joined: Thu Mar 22, 2018 12:37 pm

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby Razzle Dazzle » Thu Mar 22, 2018 12:39 pm

idk what is happenening, the game crashes every time it try's to autosave or something:

23:29:49.199 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.2.1
23:29:49.200 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Mac OS X 10.12.6
23:29:49.200 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Java HotSpot(TM) 64-Bit Server VM, 1.8.0_161, x86_64
23:29:49.202 [main] DEBUG com.kartoflane.superluminal2.Superluminal - SWT v4626
23:29:49.522 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading properties from config file...
23:29:49.560 [main] TRACE com.kartoflane.superluminal2.Superluminal - No FTL dats path previously set.
23:29:53.211 [main] INFO com.kartoflane.superluminal2.Superluminal - FTL dats located at: /Users/razzledazzle/Library/Application Support/Steam/steamapps/common/FTL Faster Than Light/FTL.app/Contents/Resources
23:29:53.211 [main] TRACE com.kartoflane.superluminal2.Superluminal - Creating database...
23:29:53.218 [main] INFO com.kartoflane.superluminal2.db.Database - Detected FTL version 1.6.1+
23:29:53.248 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading database...
23:29:53.372 [Thread-3] INFO com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Reading texts...
23:29:53.390 [Thread-3] INFO com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Reading blueprints...
23:29:53.523 [Thread-3] WARN com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Base Game: could not load weapon: CRYSTAL_1: could not find animation 'crystal_shard'.
23:29:53.795 [Thread-3] TRACE com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Base Game was loaded successfully.
23:29:53.877 [main] INFO com.kartoflane.superluminal2.Superluminal - Running...
23:29:53.880 [SwingWorker-pool-2-thread-1] INFO com.kartoflane.superluminal2.core.UpdateCheckWorker - Checking for updates...
23:29:55.526 [main] INFO com.kartoflane.superluminal2.core.UpdateCheckWorker - Program is up to date.
23:30:18.121 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Saving ship as /Users/razzledazzle/Desktop/Superluminal Mac v2.2.1/crash_1521721818121.ftl
23:30:18.247 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Ship saved successfully.
23:30:18.247 [main] ERROR com.kartoflane.superluminal2.Superluminal - An unexpected error has occurred and the editor was forced to terminate. java.lang.NullPointerException
at org.eclipse.swt.widgets.Scrollable.sendHorizontalSelection(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Widget.callSuper(Unknown Source)
at org.eclipse.swt.widgets.Widget.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Control.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Composite.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Widget.callSuper(Unknown Source)
at org.eclipse.swt.widgets.Widget.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Control.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Composite.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Widget.callSuper(Unknown Source)
at org.eclipse.swt.widgets.Widget.windowSendEvent(Unknown Source)
at org.eclipse.swt.widgets.Shell.windowSendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Display.applicationSendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.applicationProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSend(Native Method)
at org.eclipse.swt.internal.cocoa.NSApplication.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.ui.WeaponSelectionDialog.open(WeaponSelectionDialog.java:402)
at com.kartoflane.superluminal2.ui.WeaponSelectionDialog.open(WeaponSelectionDialog.java:447)
at com.kartoflane.superluminal2.ui.sidebar.PropertiesToolComposite$26.widgetSelected(PropertiesToolComposite.java:1060)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.notifyListeners(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:324)

23:30:33.303 [main] INFO com.kartoflane.superluminal2.Superluminal - Exiting...
23:30:33.436 [main] INFO com.kartoflane.superluminal2.Superluminal - Bye
TeamEXAngus
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Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby TeamEXAngus » Fri May 18, 2018 9:05 am

This is just a suggestion, but next update, could you add a weapon creator/editor? If you could that would be awesome!
Edit: Also an Event Creator
FTL ProjCoal team
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Joined: Mon May 21, 2018 2:29 pm

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby FTL ProjCoal team » Mon May 21, 2018 2:42 pm

TeamEXAngus wrote:This is just a suggestion, but next update, could you add a weapon creator/editor? If you could that would be awesome!
Edit: Also an Event Creator

it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design.
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FTL ProjCoal team
Posts: 14
Joined: Mon May 21, 2018 2:29 pm

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby FTL ProjCoal team » Mon May 21, 2018 2:44 pm

Well, I'd better do it in my main- this is the shared account me and my fellow modders use lol
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TeamEXAngus
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Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby TeamEXAngus » Mon May 21, 2018 10:50 pm

FTL ProjCoal team wrote:it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design.

But I just want to create a flak gun that shoots 2309863429868643097432432 projectiles with a 1 sec cooldown. But the crashcourse would be cool
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Stormbringer
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Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby Stormbringer » Tue May 22, 2018 1:35 am

TeamEXAngus wrote:
FTL ProjCoal team wrote:it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design.

But I just want to create a flak gun that shoots 2309863429868643097432432 projectiles with a 1 sec cooldown. But the crashcourse would be cool


first off, there's a limit to how many projectiles the gun can shoot- the cap is usually 15 projectiles. otherwise it eeeeeaaaasy
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killin' slugs and beating Rebels since 2014, modding the game since 2016
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bamalf
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Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby bamalf » Tue May 22, 2018 10:34 am

There are much more projectiles, I'm sure :roll:
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