[Tool] Superluminal 2.2.1 - FTL Ship Editor

Discuss and distribute tools and methods for modding. Moderator - Grognak
User avatar
kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby kartoFlane » Thu Mar 08, 2018 12:33 pm

Unfortunately that doesn't tell me much. If you could post the contents of the editor-log.txt file (wrapped in [code][/code] tags) after the editor crashes, that would allow me to start figuring out what the problem is.
Superluminal2 - a ship editor for FTL
Razzle Dazzle
Posts: 1
Joined: Thu Mar 22, 2018 12:37 pm

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby Razzle Dazzle » Thu Mar 22, 2018 12:39 pm

idk what is happenening, the game crashes every time it try's to autosave or something:

23:29:49.199 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.2.1
23:29:49.200 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Mac OS X 10.12.6
23:29:49.200 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Java HotSpot(TM) 64-Bit Server VM, 1.8.0_161, x86_64
23:29:49.202 [main] DEBUG com.kartoflane.superluminal2.Superluminal - SWT v4626
23:29:49.522 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading properties from config file...
23:29:49.560 [main] TRACE com.kartoflane.superluminal2.Superluminal - No FTL dats path previously set.
23:29:53.211 [main] INFO com.kartoflane.superluminal2.Superluminal - FTL dats located at: /Users/razzledazzle/Library/Application Support/Steam/steamapps/common/FTL Faster Than Light/FTL.app/Contents/Resources
23:29:53.211 [main] TRACE com.kartoflane.superluminal2.Superluminal - Creating database...
23:29:53.218 [main] INFO com.kartoflane.superluminal2.db.Database - Detected FTL version 1.6.1+
23:29:53.248 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading database...
23:29:53.372 [Thread-3] INFO com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Reading texts...
23:29:53.390 [Thread-3] INFO com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Reading blueprints...
23:29:53.523 [Thread-3] WARN com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Base Game: could not load weapon: CRYSTAL_1: could not find animation 'crystal_shard'.
23:29:53.795 [Thread-3] TRACE com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Base Game was loaded successfully.
23:29:53.877 [main] INFO com.kartoflane.superluminal2.Superluminal - Running...
23:29:53.880 [SwingWorker-pool-2-thread-1] INFO com.kartoflane.superluminal2.core.UpdateCheckWorker - Checking for updates...
23:29:55.526 [main] INFO com.kartoflane.superluminal2.core.UpdateCheckWorker - Program is up to date.
23:30:18.121 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Saving ship as /Users/razzledazzle/Desktop/Superluminal Mac v2.2.1/crash_1521721818121.ftl
23:30:18.247 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Ship saved successfully.
23:30:18.247 [main] ERROR com.kartoflane.superluminal2.Superluminal - An unexpected error has occurred and the editor was forced to terminate. java.lang.NullPointerException
at org.eclipse.swt.widgets.Scrollable.sendHorizontalSelection(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Widget.callSuper(Unknown Source)
at org.eclipse.swt.widgets.Widget.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Control.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Composite.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Widget.callSuper(Unknown Source)
at org.eclipse.swt.widgets.Widget.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Control.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Composite.scrollWheel(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Widget.callSuper(Unknown Source)
at org.eclipse.swt.widgets.Widget.windowSendEvent(Unknown Source)
at org.eclipse.swt.widgets.Shell.windowSendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.windowProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method)
at org.eclipse.swt.widgets.Display.applicationSendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.applicationProc(Unknown Source)
at org.eclipse.swt.internal.cocoa.OS.objc_msgSend(Native Method)
at org.eclipse.swt.internal.cocoa.NSApplication.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.ui.WeaponSelectionDialog.open(WeaponSelectionDialog.java:402)
at com.kartoflane.superluminal2.ui.WeaponSelectionDialog.open(WeaponSelectionDialog.java:447)
at com.kartoflane.superluminal2.ui.sidebar.PropertiesToolComposite$26.widgetSelected(PropertiesToolComposite.java:1060)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.notifyListeners(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:324)

23:30:33.303 [main] INFO com.kartoflane.superluminal2.Superluminal - Exiting...
23:30:33.436 [main] INFO com.kartoflane.superluminal2.Superluminal - Bye
TeamEXAngus
Posts: 48
Joined: Thu May 17, 2018 5:38 am

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby TeamEXAngus » Fri May 18, 2018 9:05 am

This is just a suggestion, but next update, could you add a weapon creator/editor? If you could that would be awesome!
Edit: Also an Event Creator
FTL ProjCoal team
Posts: 14
Joined: Mon May 21, 2018 2:29 pm

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby FTL ProjCoal team » Mon May 21, 2018 2:42 pm

TeamEXAngus wrote:This is just a suggestion, but next update, could you add a weapon creator/editor? If you could that would be awesome!
Edit: Also an Event Creator

it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design.
Image
FTL ProjCoal team
Posts: 14
Joined: Mon May 21, 2018 2:29 pm

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby FTL ProjCoal team » Mon May 21, 2018 2:44 pm

Well, I'd better do it in my main- this is the shared account me and my fellow modders use lol
Image
TeamEXAngus
Posts: 48
Joined: Thu May 17, 2018 5:38 am

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby TeamEXAngus » Mon May 21, 2018 10:50 pm

FTL ProjCoal team wrote:it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design.

But I just want to create a flak gun that shoots 2309863429868643097432432 projectiles with a 1 sec cooldown. But the crashcourse would be cool
User avatar
Stormbringer
Posts: 247
Joined: Mon Apr 11, 2016 7:53 am

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby Stormbringer » Tue May 22, 2018 1:35 am

TeamEXAngus wrote:
FTL ProjCoal team wrote:it's easier to create weapons etc etc- trust me, you don't need an editor for it- you can write out the code on your own. I can give you a bit of a crashcourse in it if you wish. that and also weapon design.

But I just want to create a flak gun that shoots 2309863429868643097432432 projectiles with a 1 sec cooldown. But the crashcourse would be cool


first off, there's a limit to how many projectiles the gun can shoot- the cap is usually 15 projectiles. otherwise it eeeeeaaaasy
Image
killin' slugs and beating Rebels since 2014, modding the game since 2016
User avatar
bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby bamalf » Tue May 22, 2018 10:34 am

There are much more projectiles, I'm sure :roll:
Image
Image Image Image
TeamEXAngus
Posts: 48
Joined: Thu May 17, 2018 5:38 am

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby TeamEXAngus » Thu May 24, 2018 3:14 am

Stormbringer wrote:first off, there's a limit to how many projectiles the gun can shoot- the cap is usually 15 projectiles. otherwise it eeeeeaaaasy


I'm trying to do it manually, and it is going horribly! Is there a video tutorial or something?
User avatar
Stormbringer
Posts: 247
Joined: Mon Apr 11, 2016 7:53 am

Re: [Tool] Superluminal 2.2.1 - FTL Ship Editor

Postby Stormbringer » Tue May 29, 2018 2:10 pm

bit of a ah... error report here

Code: Select all

00:04:57.507 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Superluminal v2.2.1
00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Windows 10 10.0
00:04:57.510 [main] DEBUG com.kartoflane.superluminal2.Superluminal - Java HotSpot(TM) Client VM, 1.8.0_161, x86
00:04:57.514 [main] DEBUG com.kartoflane.superluminal2.Superluminal - SWT v4626
00:04:57.593 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading properties from config file...
00:04:57.641 [main] INFO  com.kartoflane.superluminal2.Superluminal - Using FTL dats path from config: C:\Users\sungw\Documents\FTL Faster Than Light
00:04:57.988 [main] TRACE com.kartoflane.superluminal2.Superluminal - Creating database...
00:04:57.998 [main] INFO  com.kartoflane.superluminal2.db.Database - Detected FTL version 1.6.1+
00:04:58.073 [main] TRACE com.kartoflane.superluminal2.Superluminal - Loading database...
00:04:58.183 [Thread-3] INFO  com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Reading texts...
00:04:58.219 [Thread-3] INFO  com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Reading blueprints...
00:04:58.334 [Thread-3] WARN  com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Base Game: could not load weapon: CRYSTAL_1: could not find animation 'crystal_shard'.
00:04:58.830 [Thread-3] TRACE com.kartoflane.superluminal2.db.BasePost16DatabaseEntry - Base Game was loaded successfully.
00:04:58.882 [main] INFO  com.kartoflane.superluminal2.Superluminal - Running...
00:04:58.884 [SwingWorker-pool-2-thread-1] INFO  com.kartoflane.superluminal2.core.UpdateCheckWorker - Checking for updates...
00:05:05.942 [Thread-4] INFO  com.kartoflane.superluminal2.db.ModDatabaseEntry - Reading texts...
00:05:05.945 [Thread-4] INFO  com.kartoflane.superluminal2.db.ModDatabaseEntry - Reading blueprints...
00:05:06.063 [Thread-4] WARN  com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g.ftl: could not load weapon: DRONE_BOMB: <rarity> tag's value could not be parsed:
00:05:06.141 [Thread-4] TRACE com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g.ftl did not contain file data/dlcPirateBlueprints
00:05:06.200 [Thread-4] TRACE com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g.ftl was loaded successfully.
00:05:06.200 [Thread-4] TRACE com.kartoflane.superluminal2.db.Database - ProjCoal_v0.4g.ftl reordered to position 1
00:05:29.382 [SwingWorker-pool-2-thread-1] ERROR com.kartoflane.superluminal2.core.UpdateCheckWorker - Update check failed -- connection to the repository could not be estabilished.
00:05:52.922 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Saving ship as C:\Users\sungw\OneDrive\ProjCoal archives\ProjCoal_v0.4g1.ftl
00:05:54.607 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Ship saved successfully.
00:06:08.122 [Thread-5] INFO  com.kartoflane.superluminal2.db.ModDatabaseEntry - Reading texts...
00:06:08.124 [Thread-5] INFO  com.kartoflane.superluminal2.db.ModDatabaseEntry - Reading blueprints...
00:06:08.255 [Thread-5] WARN  com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g1.ftl: could not load weapon: DRONE_BOMB: <rarity> tag's value could not be parsed:
00:06:08.341 [Thread-5] TRACE com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g1.ftl did not contain file data/dlcPirateBlueprints
00:06:08.401 [Thread-5] TRACE com.kartoflane.superluminal2.db.ModDatabaseEntry - ProjCoal_v0.4g1.ftl was loaded successfully.
00:06:08.443 [Thread-5] TRACE com.kartoflane.superluminal2.db.Database - ProjCoal_v0.4g1.ftl reordered to position 1
00:06:19.928 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Saving ship as C:\Users\sungw\Documents\Superluminal Win-32 v2.2.1\crash_1527602779928.ftl
00:06:19.947 [main] TRACE com.kartoflane.superluminal2.ui.EditorWindow - Ship saved successfully.
00:06:19.947 [main] ERROR com.kartoflane.superluminal2.Superluminal - An unexpected error has occurred and the editor was forced to terminate. java.lang.NullPointerException
   at com.kartoflane.superluminal2.ui.sidebar.PropertiesToolComposite$15.widgetSelected(PropertiesToolComposite.java:500)
   at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
   at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
   at org.eclipse.swt.widgets.Display.sendEvent(Unknown Source)
   at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
   at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
   at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
   at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:324)

00:07:19.216 [main] INFO  com.kartoflane.superluminal2.Superluminal - Exiting...
00:07:19.342 [main] INFO  com.kartoflane.superluminal2.Superluminal - Bye
Image
killin' slugs and beating Rebels since 2014, modding the game since 2016