Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
mattu10599
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby mattu10599 » Sun Jun 16, 2013 3:21 pm

Vhati wrote:
mattu10599 wrote:I installed version 2.75 of python, and i double clicked on main.py and a command prompt breifly flashed before closing. Then a box popped up that said "Some files extracted from Grognaks mod manager v1.7 win32.zip were modified or new files were created... Do you wish to add them to the archive?" this happens everytime
Do not double-click files inside WinZip/WinRAR/7-Zip/etc.
What you see in archiver apps is merely a peek at the zip's contents.

Extract everything to a real folder first. Then run main.py from there.


Thank You
mike9606
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Joined: Tue Jun 18, 2013 1:21 am

Problem with Python

Postby mike9606 » Tue Jun 18, 2013 1:40 am

I have the supported version of python but it still says it can not detect Python. what Should I Do?
Dudemanjimonaship
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Re: Problem with Python

Postby Dudemanjimonaship » Tue Jun 18, 2013 8:16 am

mike9606 wrote:I have the supported version of python but it still says it can not detect Python. what Should I Do?

Here is a step-by-step all-in-one troubleshoot:
1. Extract files in the .zip file to where you want it to be
2. double-click main.py from the file explorer (not from your archive). A \cmd should come up with something about python and shortly after the mod loader will launch.
kthxbai ;)
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TheOldCow
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby TheOldCow » Thu Jun 20, 2013 6:16 pm

It says I need Python 2.7.3, and I have that exact version installed, what am I doing wrong? Please help!
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kartoFlane
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby kartoFlane » Thu Jun 20, 2013 6:59 pm

Double-click on main.py instead of modman.exe (it's broken)
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TheOldCow
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby TheOldCow » Thu Jun 20, 2013 7:10 pm

kartoFlane wrote:Double-click on main.py instead of modman.exe (it's broken)


I tried that, but all it does is flash a cmd on the screen for like half a second and then nothing happens!
race421
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Joined: Fri Jun 21, 2013 4:05 am

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby race421 » Fri Jun 21, 2013 4:11 am

when i run ftl with mods it works fine but when i press start game the game closes help
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kartoFlane
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby kartoFlane » Fri Jun 21, 2013 8:52 am

@TheOldCow
In GMM's directory, find the file named modman-log.txt and post its contents here. If it doesn't exist / is empty, try running the main.py via command line (so that we can see what it's saying before it terminates)

@race421
GMM works fine, but the mod you've installed (or combination thereof) causes the game to crash. Try to install mods one at a time to determine the culprit, and then just don't use that mod.
Superluminal2 - a ship editor for FTL
MeGusta90
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Joined: Sun Jun 23, 2013 7:01 pm

Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby MeGusta90 » Sun Jun 23, 2013 7:03 pm

I have python but it says I don't


Please help

I have the latest version and everything and I restarted my PC incase it was one of those programs where you gotta restart but it just keeps telling I don't have a supported version of python and the URL www.python.org/getit gives a 404
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kartoFlane
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Postby kartoFlane » Sun Jun 23, 2013 8:23 pm

Double click on main.py instead of modman.exe (it's broken)
Superluminal2 - a ship editor for FTL

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