So.. the download size was cut from 5MB to 250KB yet we now have to install a 20+MB scripting language to even run the program.
Seems really counterproductive; I'd rather just use 1.6 instead (actually 1.5, since 1.6 has a lot more files).
Reading posts, it looks like this has caused people a lot of headaches, especially those who are not tech savvy.
Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
I don't mean to sound rude, but I can't help the way people interpret my words.
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Re: text GMM bug
Delete GMM's backups.mightyminiman wrote:all the text on my game is shrunken and moved to the top of the screen
Do the cache steam trick to get FTL working normally.
Then run GMM.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
The design decision was not made on the basis of download size.DAOWAce wrote:So.. the download size was cut from 5MB to 250KB yet we now have to install a 20+MB scripting language to even run the program.
That's your perogative. But you will miss out on what later versions' files were added to do (add features, fix bugs, and organize code).DAOWAce wrote:I'd rather just use 1.6 instead (actually 1.5, since 1.6 has a lot more files).
Additionally, your statement is false. 1.6 had the same files as 1.5, minus the src/ folder.
And since 1.6, there's no need to put GMM inside the FTL directory, so clutter isn't an issue to complain about.
Not really. The vast majority of problems are from having a broken exe.DAOWAce wrote:Reading posts, it looks like this has caused people a lot of headaches, especially those who are not tech savvy.
The next version will have an exe that can be right-clicked in windows Vista/7/8 to get admin privs.
In the meantime, the workaround is calling python from a prompt, which simply drew your attention to python itself.
The old build method of tediously lobotomizing a python runtime at the developers' end to bake into an exe (to save you the minutes it'd take to install python yourself), would require the same prompt-workaround if it turned out broken.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
The problem is, in some cases like me, it doesnt matter if i click on the .EXE or the main.py, it just doesnt work. And im afraid im not the only one in this case.. so even if i would like to try the lastest versions, i think im gonna get stucked in the 1.6 version for the rest of my life lol. Yea, the decision of cutting out the python from the exe is the thing that changed since 1.6, so i guess all the versions major to 1.6 will have this feature, so none of em will work on my vista so. And, if the size of the download wasnt the issue, i really dont understand the decision of cutting out the python from the exe. Of course, i am not a programmer, so i guess it is something about cleaning up he code (but still...).
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Vhati wrote:Additionally, your statement is false. 1.6 had the same files as 1.5, minus the src/ folder.
Download 1.5 and 1.6 for yourself; see the additional files in the archive.
Vhati wrote:The old build method of tediously lobotomizing a python runtime at the developers' end to bake into an exe (to save you the minutes it'd take to install python yourself), would require the same prompt-workaround if it turned out broken.
I'm more talking about disk space, which is more valuable, especially on a small OS SSD.
I don't mean to sound rude, but I can't help the way people interpret my words.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
I got a problem with Modman : it says that I haven't the supported version of python , but I installed the correct verion.
Need help!!!
Need help!!!
MY ENGLISH IS TERRIBLYHELL YEAH!
This text is presented by Google translate , my english skill and german.
This text is presented by Google translate , my english skill and german.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
You can't even be bothered to do that?DAOWAce wrote:Vhati wrote:Additionally, your statement is false. 1.6 had the same files as 1.5, minus the src/ folder.
Download 1.5 and 1.6 for yourself; see the additional files in the archive.
GMM 1.5
/mods/Beginning Scrap Advantage.ftl
/mods/readme.txt
/src/ftldat.py
/src/license.txt
/src/main.py
/src/readme.txt
/src/__init__.py
/modman.exe
/modman.ini
/readme.txt
GMM 1.6
/mods/Beginning Scrap Advantage.ftl
/mods/modorder.txt (1.5 generates this on first-run too)
/mods/readme.txt
/ftldat.py
/license.txt
/main.py
/__init__.py
/modman.exe
/modman.ini
/readme.txt
You're running a 160MB game and complaining about 15MB.DAOWAce wrote:Vhati wrote:The old build method of tediously lobotomizing a python runtime at the developers' end to bake into an exe (to save you the minutes it'd take to install python yourself), would require the same prompt-workaround if it turned out broken.
I'm more talking about disk space, which is more valuable, especially on a small OS SSD.
And the same runtime is shared among all python apps on a system, rather than each packing their own redundant copies and wasting space.
Last edited by Vhati on Tue Apr 02, 2013 6:18 pm, edited 2 times in total.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Edit: Reply for speedoflight rewritten below.
Last edited by Vhati on Tue Apr 02, 2013 6:04 pm, edited 6 times in total.
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
Windows: Ignore modman.exe for now (it's broken), and run main.py directly.Todes_Schnitzel wrote:I got a problem with Modman : it says that I haven't the supported version of python , but I installed the correct version.
Need help!!!
- XP: Double-click main.py.
- Vista/7/8: likely have to do this...
viewtopic.php?f=12&t=2464&start=780#p41452
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Re: Grognak's Mod Manager v1.7 (Updated March 6, 2013!)
No one else has reported cases like yours:speedoflight wrote:The problem is, in some cases like me, it doesnt matter if i click on the .EXE or the main.py, it just doesnt work.
- Windows said it couldn't find python.exe even when the full path was explicitly typed.
You no longer have that problem, for some reason (link). - You downloaded html from github and clobbered your main.py.
You have been instructed how to download GMM (link).
What problem do you have now?