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Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Posted: Wed Dec 03, 2014 9:01 am
by SomeFederationPerson
R4V3-0N wrote:Aff, We still need someone to test the events Anthonest already made. So far we know 1 event makes the game crash at least but not sure which one. It would be cool if you can test those as well. They are just vanilla events that are altered to fit the overhaul.

I do not have the time to do it atm.


yeah sure I'll test some and try to make some of my own for you guys

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Posted: Wed Dec 03, 2014 9:09 am
by R4V3-0N
SomeFederationPerson wrote:
R4V3-0N wrote:Aff, We still need someone to test the events Anthonest already made. So far we know 1 event makes the game crash at least but not sure which one. It would be cool if you can test those as well. They are just vanilla events that are altered to fit the overhaul.

I do not have the time to do it atm.


yeah sure I'll test some and try to make some of my own for you guys

Awesome, I think the first step would be to download the mod that is basically a mod tester and read the instructions for that. then await anthonest to give you the download for the events.

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Posted: Wed Dec 03, 2014 9:23 am
by SomeFederationPerson
R4V3-0N wrote:
SomeFederationPerson wrote:
R4V3-0N wrote:Aff, We still need someone to test the events Anthonest already made. So far we know 1 event makes the game crash at least but not sure which one. It would be cool if you can test those as well. They are just vanilla events that are altered to fit the overhaul.

I do not have the time to do it atm.


yeah sure I'll test some and try to make some of my own for you guys

Awesome, I think the first step would be to download the mod that is basically a mod tester and read the instructions for that. then await anthonest to give you the download for the events.



I'll make some test events just so i can familiarise with im creating and then i'll get onb to the full testing and making of sectors and events




I'm pumped :D

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Posted: Wed Dec 03, 2014 9:27 am
by SomeFederationPerson
R4V3-0N wrote:
SomeFederationPerson wrote:
R4V3-0N wrote:Aff, We still need someone to test the events Anthonest already made. So far we know 1 event makes the game crash at least but not sure which one. It would be cool if you can test those as well. They are just vanilla events that are altered to fit the overhaul.

I do not have the time to do it atm.


yeah sure I'll test some and try to make some of my own for you guys

Awesome, I think the first step would be to download the mod that is basically a mod tester and read the instructions for that. then await anthonest to give you the download for the events.



I'll make some test events just so i can familiarise with what im creating and then i'll get on to the full testing and making of sectors and events




I'm pumped :D

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Posted: Mon Jan 05, 2015 1:02 pm
by Anthonest
I have returned from christmas break and work has started up again.

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Posted: Tue Jan 06, 2015 4:56 am
by Anthonest
Image

Image

Image

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Posted: Tue Jan 06, 2015 5:02 am
by NarnKar
Oh damn, what are those?!

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Posted: Tue Jan 06, 2015 5:37 am
by R4V3-0N
"Heavy Cannon" mark I, II, III.

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Posted: Tue Jan 06, 2015 6:06 am
by NarnKar
What do the Heavy Cannons do?

I also saw you added some Ballistic guns to your Engi Brigade weapons list. Do you mind if I pinch those for my own mod?

Re: [MOD][WIP]The Arcadian War - Collaboration Mod

Posted: Tue Jan 06, 2015 6:24 am
by R4V3-0N
NarnKar wrote:What do the Heavy Cannons do?

I also saw you added some Ballistic guns to your Engi Brigade weapons list. Do you mind if I pinch those for my own mod?


x3 yay. Someone noticed a change! (atm I am at 11 ballistic weapons now. 3 AC's, 3 UAC's, 2 RAC's, 3 LB-X AC's )

You can pinch them... sure... but can you delay the pinching until I release all off the guns in a mini weapons mod? was planning to pull it up tomorrow or today.

Edit: AW weapons list (that is put up thus far) .http://imgur.com/a/njOOX