I guess on this slots the way the game handles weapon retraction (for deactivation) is via reverting the animation to its zero frame and than moving it to double its "mounting point" x value? Because when I try this weapons on the Torus it just floats rapidly out of screen upon deactivation. Same when its mounted on the AI ships.
I see no way work around that glitch as well... I would wish for an adjustable "deactivation point" value in the animation. I guess that could be included in Overdrive but yet again the aim there is to make beam colours customizable anyway... well lots of spriting for nothing...
