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Re: [MOD] Slower Rebel Fleet

Posted: Mon Sep 17, 2012 9:29 pm
by Thunderbird
so you didnt change its speed, just when it appears?
edit: made it faster, but put it further? :D

Re: [MOD] Slower Rebel Fleet

Posted: Mon Sep 17, 2012 9:36 pm
by BlackAlpha
Thunderbird wrote:so you didnt change its speed, just when it appears?


That's how the game dictates the Rebel fleet's speed at the moment.

EDIT: No, not faster. Just further away.

If you really want to know how it works. The fleet is always there. There's just a delay before the fleet appears. The events can modify the delay, either making it longer or shorter. You can also delay or speed up the fleet after it appears. It's all done by that command I told you about earlier. That's basically how the fleet's speed is handled.

Re: [MOD] Slower Rebel Fleet

Posted: Mon Sep 17, 2012 9:44 pm
by BigD145
BlackAlpha wrote:
Thunderbird wrote:can you tell me how did you exactly change it?
it seems lower but... ;)


In data.dat, there are files that are called "events". They contain events, which are basically triggers. One of the things they can do is set how far away the Rebel fleet is. This is done by the command "modifyPursuit amount".


Again, why the big file size? All the events are in data.dat which is tiny.

Re: [MOD] Slower Rebel Fleet

Posted: Mon Sep 17, 2012 9:45 pm
by BlackAlpha
BigD145 wrote:
BlackAlpha wrote:
Thunderbird wrote:can you tell me how did you exactly change it?
it seems lower but... ;)


In data.dat, there are files that are called "events". They contain events, which are basically triggers. One of the things they can do is set how far away the Rebel fleet is. This is done by the command "modifyPursuit amount".


Again, why the big file size? All the events are in data.dat which is tiny.


Already fixed it as soon as you guys reported it. :)

Re: [MOD] Slower Rebel Fleet

Posted: Tue Sep 18, 2012 3:24 pm
by Leonick
Thanks for this mod. Really enjoyed my last session running this.
You might want to speed up the rebels just a bit for balance though, to keep some pressure on.

Re: [MOD] Slower Rebel Fleet

Posted: Tue Sep 18, 2012 8:44 pm
by totamto
Leonick wrote:Thanks for this mod. Really enjoyed my last session running this.
You might want to speed up the rebels just a bit for balance though, to keep some pressure on.


Hmmmm, I thought the purpose of this mod was to remove the pressure of the rebel fleet?

Re: [MOD] Slower Rebel Fleet

Posted: Sun Sep 30, 2012 2:45 am
by Darksiderq
Thanks changed gameplay a litte

Re: [MOD] Slower Rebel Fleet

Posted: Wed Feb 13, 2013 8:18 pm
by Roboserg
The link is broken. Anyone can reupload the mod?

Re: [MOD] Slower Rebel Fleet

Posted: Wed May 08, 2013 12:18 am
by glassofwater
I'm also interested in this.

-bump-

Link is indeed dead. I'll give roughly.

Re: [MOD] Slower Rebel Fleet

Posted: Fri Jan 03, 2014 3:40 pm
by TheGuardian163
Yep link's pretty dead.

-Bump bummmm bobummmp-

I'd like to take my time but still beat the rebel flagship.


I believe it's this one, but I had downloaded a mod where it was actually 3 mods, one slowing the rebels a little, second a little more, and third enough to explore almost everything before seeing them appear.