[MOD][v1.01] Battle Ender

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InnocentSam
Posts: 11
Joined: Sat Sep 15, 2012 9:03 pm

[MOD][v1.01] Battle Ender

Postby InnocentSam » Mon Sep 17, 2012 7:04 pm

This mod basically makes a new weapon called "The Battle Ender". I got tired of being so so very close to winning and then getting teleporting Manti on my ship. So what this does is fire 5 lasers that do 1 damage and does major fire+hull damage.
Image
Download: http://xenolith.ws/mod/116/v1-01-battle-ender

Notes
  • It's built into the Red-Tail ship, incase you want to start with it.
  • It should be available in the shops, but I'm not sure.
Last edited by InnocentSam on Wed Sep 19, 2012 7:32 pm, edited 1 time in total.
Sick Boy
Posts: 15
Joined: Sat Sep 15, 2012 4:06 pm

Re: [MOD][v1.01] Battle Ender

Postby Sick Boy » Mon Sep 17, 2012 7:44 pm

seems like quite an overpowered weapon... the original 5 shot burster costs what? like 4 power, and it doesn't have the major fire/hull breach thing.
InnocentSam
Posts: 11
Joined: Sat Sep 15, 2012 9:03 pm

Re: [MOD][v1.01] Battle Ender

Postby InnocentSam » Mon Sep 17, 2012 8:05 pm

Sick Boy wrote:seems like quite an overpowered weapon... the original 5 shot burster costs what? like 4 power, and it doesn't have the major fire/hull breach thing.

T'is the whole point, m'lad.
InnocentSam
Posts: 11
Joined: Sat Sep 15, 2012 9:03 pm

Re: [MOD][v1.01] Battle Ender

Postby InnocentSam » Wed Sep 19, 2012 7:32 pm

Updated link in OP.
Zushii
Posts: 15
Joined: Tue Sep 18, 2012 7:34 pm

Re: [MOD][v1.01] Battle Ender

Postby Zushii » Wed Sep 19, 2012 8:52 pm

This might be overpowered, but it's sure as hell is satisfying to blast through all those enemies.
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ice
Posts: 99
Joined: Tue Sep 11, 2012 7:22 pm

Re: [MOD][v1.01] Battle Ender

Postby ice » Wed Sep 19, 2012 8:53 pm

Mind posting some stats? Fire charge rate? Breach/fire chance?
I always have this great idea to post about when reading a thread, but I always seem to loose the subject while writing a reply, and end up not saying anything at all. I should sleep more. Is that a cookie?
Zushii
Posts: 15
Joined: Tue Sep 18, 2012 7:34 pm

Re: [MOD][v1.01] Battle Ender

Postby Zushii » Wed Sep 19, 2012 8:58 pm

ice wrote:Mind posting some stats? Fire charge rate? Breach/fire chance?


He posted them in the description on the site:
http://xenolith.ws/mod/116/v1-01-battle-ender
Xenolith: The Mod Database
Easy Mod management, easy downloading and instant notifications when updates arrive!
Now supports FTL!
ice
Posts: 99
Joined: Tue Sep 11, 2012 7:22 pm

Re: [MOD][v1.01] Battle Ender

Postby ice » Wed Sep 19, 2012 8:59 pm

Zushii wrote:
ice wrote:Mind posting some stats? Fire charge rate? Breach/fire chance?


He posted them in the description on the site:
http://xenolith.ws/mod/116/v1-01-battle-ender


Curse me and my laziness towards links!

But hey, one second charge? Doesn't that make it overlap shots?
I always have this great idea to post about when reading a thread, but I always seem to loose the subject while writing a reply, and end up not saying anything at all. I should sleep more. Is that a cookie?
UnholyPariah
Posts: 7
Joined: Sun Sep 16, 2012 9:41 pm

Re: [MOD][v1.01] Battle Ender

Postby UnholyPariah » Thu Sep 20, 2012 4:50 am

you could always bypass the its OP argument by converting it into an artillery weapon similar to the federation cruiser beam, artillery is meant to be OP.