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[MOD][v1.01] Battle Ender
Posted: Mon Sep 17, 2012 7:04 pm
by InnocentSam
This mod basically makes a new weapon called "The Battle Ender". I got tired of being so so very close to winning and then getting teleporting Manti on my ship. So what this does is fire 5 lasers that do 1 damage and does major fire+hull damage.
Download:
http://xenolith.ws/mod/116/v1-01-battle-enderNotes- It's built into the Red-Tail ship, incase you want to start with it.
- It should be available in the shops, but I'm not sure.
Re: [MOD][v1.01] Battle Ender
Posted: Mon Sep 17, 2012 7:44 pm
by Sick Boy
seems like quite an overpowered weapon... the original 5 shot burster costs what? like 4 power, and it doesn't have the major fire/hull breach thing.
Re: [MOD][v1.01] Battle Ender
Posted: Mon Sep 17, 2012 8:05 pm
by InnocentSam
Sick Boy wrote:seems like quite an overpowered weapon... the original 5 shot burster costs what? like 4 power, and it doesn't have the major fire/hull breach thing.
T'is the whole point, m'lad.
Re: [MOD][v1.01] Battle Ender
Posted: Wed Sep 19, 2012 7:32 pm
by InnocentSam
Updated link in OP.
Re: [MOD][v1.01] Battle Ender
Posted: Wed Sep 19, 2012 8:52 pm
by Zushii
This might be overpowered, but it's sure as hell is satisfying to blast through all those enemies.
Re: [MOD][v1.01] Battle Ender
Posted: Wed Sep 19, 2012 8:53 pm
by ice
Mind posting some stats? Fire charge rate? Breach/fire chance?
Re: [MOD][v1.01] Battle Ender
Posted: Wed Sep 19, 2012 8:58 pm
by Zushii
ice wrote:Mind posting some stats? Fire charge rate? Breach/fire chance?
He posted them in the description on the site:
http://xenolith.ws/mod/116/v1-01-battle-ender
Re: [MOD][v1.01] Battle Ender
Posted: Wed Sep 19, 2012 8:59 pm
by ice
Curse me and my laziness towards links!
But hey, one second charge? Doesn't that make it overlap shots?
Re: [MOD][v1.01] Battle Ender
Posted: Thu Sep 20, 2012 4:50 am
by UnholyPariah
you could always bypass the its OP argument by converting it into an artillery weapon similar to the federation cruiser beam, artillery is meant to be OP.