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Re: [WIP|MOD] Stargate Ships&Events 0.2
Posted: Sun Mar 09, 2014 5:56 pm
by Morso
When is the version 0.23 going to come out?
Re: [WIP|MOD] Stargate Ships&Events 0.2
Posted: Thu Mar 13, 2014 4:49 pm
by stargateprovider
Morso wrote:When is the version 0.23 going to come out?
Version
0.3 is out now and all enemy ships are working.
Re: [WIP|MOD] Stargate Ships&Events 0.3
Posted: Thu Mar 13, 2014 5:34 pm
by Morso
The custom ships wont appear often..
Re: [WIP|MOD] Stargate Ships&Events 0.4
Posted: Sun Mar 16, 2014 12:37 pm
by stargateprovider
I removed the most Home sectors (engi, rock, zoltan, slug) so the Milkyway sector should appear more often, which means you get to encounter the Stargate events more often
Re: [MOD][WIP] Stargate Mod 0.6
Posted: Fri Apr 04, 2014 12:23 pm
by Morso
Yea i like this update but the default sectors still appear.
Edit: The mod doesn't work anymore.
Re: [MOD][WIP] Stargate Mod 0.6
Posted: Wed Apr 16, 2014 9:14 am
by paintPauller
What version of FTL is this working with?
Edit: finally got it to work on FTL v: 1.03.3
BTW loving i'm loving it!! cant get enough stargate!
Re: [MOD][WIP] Stargate Mod 0.6
Posted: Wed Apr 16, 2014 12:22 pm
by stargateprovider
I'ts nice that people like it
. I'm going to update to v0.8 soon, but please give me a suggestion for a new event, I don't have many ideas right now. With the next update I will also move the mod to working mods section.
Re: [MOD][WIP] Stargate Mod 0.6
Posted: Sat Apr 19, 2014 3:32 pm
by Morso
There is a new event in the game where you find a rebel flagship under construction and then you have to fight it.
You should make a wraith zpm hive under construction event.
Re: [MOD][WIP] Stargate Mod 0.8
Posted: Sun Apr 20, 2014 11:00 am
by stargateprovider
Ok, I'll add that next time.
Right now I added AE compatibility.
Re: [MOD][WIP] Stargate Mod 0.9 (AE compatible)
Posted: Sun May 11, 2014 7:29 am
by Morso
Nice work! Works perfectly now