[MOD] Hold the Line

Discuss and distribute tools and methods for modding. Moderator - Grognak
Commander Bob
Posts: 11
Joined: Mon Sep 24, 2012 11:24 pm

Re: [MOD] Hold the Line

Postby Commander Bob » Mon Sep 24, 2012 11:38 pm

This sounds fantastic!

Would you be able to get it synched up with Grognak's Mod Manager?: viewtopic.php?f=4&t=2464

Seperate .ftl file for each, would be so easy to switch on / off the different modes then. :D
Lazogna
Posts: 3
Joined: Wed Jul 17, 2013 5:26 am

Re: [MOD] Hold the Line

Postby Lazogna » Wed Jul 17, 2013 5:31 am

This is exactly the mod I've been looking for...but the download link is dead as dead.

Is this still available somewhere?
boa13
Posts: 829
Joined: Mon Sep 17, 2012 11:42 pm
Location: Nantes, France

Re: [MOD] Hold the Line

Postby boa13 » Wed Jul 17, 2013 5:36 am

This was apparently one of the very first mods. It was never converted to use the .ftl file format; even if you found a copy somewhere, it most likely would not work with current FTL versions.
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Lazogna
Posts: 3
Joined: Wed Jul 17, 2013 5:26 am

Re: [MOD] Hold the Line

Postby Lazogna » Wed Jul 17, 2013 5:39 am

Nuts.
Do you know of any other mods that slow down the rebel fleet without outright removing it?
aaaaaa50
Posts: 258
Joined: Thu Apr 11, 2013 9:08 pm

Re: [MOD] Hold the Line

Postby aaaaaa50 » Wed Jul 17, 2013 1:22 pm

Lazogna wrote:Nuts.
Do you know of any other mods that slow down the rebel fleet without outright removing it?

Turning the Tide.
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Lazogna
Posts: 3
Joined: Wed Jul 17, 2013 5:26 am

Re: [MOD] Hold the Line

Postby Lazogna » Thu Jul 18, 2013 10:57 am

Ah, thank you much, I had missed that one.

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