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Is this possible and if so make it!

Posted: Sat Jan 11, 2014 12:40 am
by DragonMaster2962
i was think if it wold be possible to make your own custom weapons along your journey; think for a minute; you could have a ion beam; anti-bio missile; the list could go on but i cant think of any more; it would cost medium amount of scrap; but would still be balanced; how? simple; depending on how powerful the weapon is; its charge time and or energy cost increase to compensate; you can chose which you would prefer to increase by moving a slider; move it towards energy; it would cost more energy; towards charge time; it would take longer to charge, and you would need a special augment to do this as well; if this is possible that would be great, also what happened to FTL Overdrive??? :?:

Re: Is this possible and if so make it!

Posted: Sat Jan 11, 2014 3:14 am
by English Narwhal
Whoah! That whole thing was wayy too energetic. Yes, ion beams are possible(and have been done), anti-bio missiles are possible, but in game weapon customization doesn't seem possible.
While you're creating the weapon, it would have to write to the weapons file what you're creating, and also intelligently modify this to make it work. I'm not sure FTL is that flexible.
Or, someone would have to create literally hundreds of different weapons, many of them nigh-identical. Due to how weapons work, the weapons file would be massive.
Honestly?
It's not possible, or would be incredibly tedious and demanding upon the game.

Re: Is this possible and if so make it!

Posted: Sat Jan 11, 2014 5:46 am
by Kieve
DragonMaster2962 wrote:i was think if it wold be possible to make your own custom weapons along your journey; think for a minute; you could have a ion beam; anti-bio missile; the list could go on but i cant think of any more; it would cost medium amount of scrap; but would still be balanced; how? simple; depending on how powerful the weapon is; its charge time and or energy cost increase to compensate; you can chose which you would prefer to increase by moving a slider; move it towards energy; it would cost more energy; towards charge time; it would take longer to charge, and you would need a special augment to do this as well; if this is possible that would be great, also what happened to FTL Overdrive??? :?:


It's semi-possible through the use of events, but as Narwhal said, ridiculously time-consuming.
As for "If so, make it!" - you're more than welcome to take a shot at it. Demanding that someone else "make it!" if you can't be arsed to put the effort in to learn however... that will not go over well with most people on these boards. :roll:
Essentially it's a neat idea in theory but impractical in implementation.

Re: Is this possible and if so make it!

Posted: Sat Jan 11, 2014 8:07 pm
by DragonMaster2962
Kieve wrote:
DragonMaster2962 wrote:i was think if it wold be possible to make your own custom weapons along your journey; think for a minute; you could have a ion beam; anti-bio missile; the list could go on but i cant think of any more; it would cost medium amount of scrap; but would still be balanced; how? simple; depending on how powerful the weapon is; its charge time and or energy cost increase to compensate; you can chose which you would prefer to increase by moving a slider; move it towards energy; it would cost more energy; towards charge time; it would take longer to charge, and you would need a special augment to do this as well; if this is possible that would be great, also what happened to FTL Overdrive??? :?:


It's semi-possible through the use of events, but as Narwhal said, ridiculously time-consuming.
As for "If so, make it!" - you're more than welcome to take a shot at it. Demanding that someone else "make it!" if you can't be arsed to put the effort in to learn however... that will not go over well with most people on these boards. :roll:
Essentially it's a neat idea in theory but impractical in implementation.


i under stand

Re: Is this possible and if so make it!

Posted: Sun Jan 12, 2014 12:00 pm
by Knightmarez
anti-bio missiles are doable? lets get them in then :)

Re: Is this possible and if so make it!

Posted: Sun Jan 12, 2014 8:33 pm
by R4V3-0N
Something similar to that is in DryEagles overhaul mod, but it is simply selecting weapons and crew and such at the start, not specifically making your own.

And some/most of the weapons you listed have already been done (check Captains Edition).

Ion beams do not work I'm afraid, will ion all shield bubbles and zoltan shield, max out ion damage on shields room, then continues doing the normal beam stuff with 'normal' ion. So it is the most OP weapon ever and it's impossible to balance.

Re: Is this possible and if so make it!

Posted: Sun Jan 12, 2014 8:49 pm
by Llurr
Knightmarez wrote:anti-bio missiles are doable? lets get them in then :)

i just made a quick and dirty anti bio missile. not balanced, all assets are from the breach missile, but it now does 4 damage to personell and nothing else. i have not tested if it spawns but it has rarity 3 so i assume it will.

just paste the following code in notepad, save it under blueprints.xml.append put it in a data folder zip the folder and give it a name. rename it to something.ftl (remove the .zip extension) and load it with smm. it's more a proof of concept so i don't even bother to put the ftl file online.

Code: Select all

<weaponBlueprint name="MISSILES_PERSONNEL">
   <type>MISSILES</type>
   <title>Anti-Bio Missiles</title>
   <short>Breach</short>
   <desc>these missiles are loaded with a deadly toxin dealing massive damage to crew</desc>
   <tooltip>Fires 1 missile; 4 personnel damage; pierces all shields.</tooltip>
   <damage>0</damage>
   <persDamage>4</persDamage>
   <missiles>1</missiles>
   <shots>1</shots>
   <sp>5</sp>
   <fireChance>0</fireChance>
   <breachChance>0</breachChance>
   <cooldown>15</cooldown>
   <power>3</power>
   <cost>70</cost>
   <rarity>3</rarity>
   <image>missile_breach</image>
   <launchSounds>
      <sound>smallMissile1</sound>
      <sound>smallMissile2</sound>
   </launchSounds>
   <hitShipSounds>
      <sound>smallExplosion</sound>
   </hitShipSounds>
   <hitShieldSounds>
      <sound>hitShield1</sound>
      <sound>hitShield2</sound>
      <sound>hitShield3</sound>
   </hitShieldSounds>
   <missSounds>
      <sound>miss</sound>
   </missSounds>
   <weaponArt>missiles_2</weaponArt>
</weaponBlueprint>

Re: Is this possible and if so make it!

Posted: Mon Jan 13, 2014 10:41 pm
by DryEagle
R4V3-0N wrote:DryEagles overhaul mod
link