Page 1 of 1
Mod Request - Classic Traveller Ships
Posted: Sat Nov 16, 2013 3:42 am
by HeadHunter
Hello fellow FTL'ers!
I'm not sure how many of you have played (or still play) the tabletop RPG Traveller, but when I started playing FTL the deck plans reminded me fondly of the ships in that game. And I started thinking... is there anyone out there who's familiar enough with those vessels and with modding, who might be interested in making some of those ships for FTL?
I think several of the smaller ones would be ideal - the Type-S Scout, the Beowulf Free Trader (reminds me so much of the Kestrel!), the Gazelle Close Escort, possibly the Far Trader and perhaps others?
Re: Mod Request - Classic Traveller Ships
Posted: Mon Nov 18, 2013 5:22 am
by HeadHunter
I'm taking a look into Superluminal - perhaps if I can figure out all the nuances of that tool, I may make these ships and post them!
Re: Mod Request - Classic Traveller Ships
Posted: Mon Nov 18, 2013 12:53 pm
by UltraMantis
Good luck with modding, and feel free to check out the modding resources and mod dev forum for info. Also ask for help n stuff. One bit of advice i'll give you is to start small and build up. Modding FTL has a rather steep learning curve and large ideas are more difficult to implement. Plus you may spend a lot of time only to run into a hardcode brick wall, so start simple.
Are Megatraveller games related at all?
Re: Mod Request - Classic Traveller Ships
Posted: Mon Nov 18, 2013 8:33 pm
by HeadHunter
Yes, Megatraveller was basically an early 90s update of the classic 70s game. The core ships still remained, if I remember correctly.
Re: Mod Request - Classic Traveller Ships
Posted: Mon Nov 18, 2013 8:53 pm
by UltraMantis
Sweet. MT2 was such a nice game concept, but unfortunatly realtime combat way way before it's time killed it. I do recall character generation allowing for skills and traits that could not be usefull in the game but would allow the generator to create RP characters.
I do not recall any special ships or lore in the game other than races, but i have had trouble getting into the game because of wonky controls. Nice premise though.
Re: Mod Request - Classic Traveller Ships
Posted: Mon Nov 18, 2013 11:48 pm
by 5thHorseman
I still have (somewhere around here) the original 4 black books for Traveller. Man I loved that game. I also had (though don't know if I still have) some of the "magazine" books that had expansion planets, sectors, races, and campaigns in them. Good times.
I barely remember the ships now though, just the rough edges of them remain in my brain and yeah, they do remind me of FTL ships
I still get a chuckles sometimes about the idea of computers being measured in tons (tonnes, I believe) and only being able to have like 2 programs running at a time. Oh, you want to do a jump? Time to get down to the computer room and load the jump program!
Re: Mod Request - Classic Traveller Ships
Posted: Wed Nov 20, 2013 6:59 pm
by HeadHunter
I know what you mean - it's the curse of early sci-fi that it underestimated some things considerably!
I'm having some difficulty designing the layouts because I'm told that rooms should be a maximum of 2 tiles in either dimension because of the oxygen graphics. Makes it a little difficult with some of the ships like the Type S Scout - I could do it so much more easily if I could make 3x2 or 3x3 rooms for symmetry.
Re: Mod Request - Classic Traveller Ships
Posted: Thu Nov 21, 2013 12:04 am
by 5thHorseman
HeadHunter wrote:I know what you mean - it's the curse of early sci-fi that it underestimated some things considerably!
I'm having some difficulty designing the layouts because I'm told that rooms should be a maximum of 2 tiles in either dimension because of the oxygen graphics. Makes it a little difficult with some of the ships like the Type S Scout - I could do it so much more easily if I could make 3x2 or 3x3 rooms for symmetry.
I may have
just the thing for you.
Re: Mod Request - Classic Traveller Ships
Posted: Thu Nov 21, 2013 2:15 am
by HeadHunter
Well, how about that. Thank you very much! That suits my needs perfectly. I'll have to figure out how to use all these mods I'm seeing around (I understand how to install a mod, but it's how each interacts with others that's made me reluctant to try).