Questions here: an inquiry thread! [Updated Sep 15th, 2014]
- NarnKar
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Chain damage is gained based on whatever damage tags are on the gun. Ion damage is increased if it's an ion-damage only weapon; hull damage is increased if it's a hull-damaging weapon; both are increased if both tags are in effect.
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
- R4V3-0N
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
here it is.
The full code:
Code: Select all
<crewBlueprint name="human">
<desc>Humans are common and uninteresting.</desc>
<cost>45</cost> <!--was 40-->
<bp>2</bp>
<title>Human</title>
<short>Human</short>
<rarity>1</rarity>
<powerList>
<power>Skills improve slightly faster</power>
</powerList>
<colorList>
<layer><!-- Layer 1 - Shirt -->
<color r="140" g="140" b="255" a="0.7"/> <!--
<color r="255" g="200" b="130" a="0.7"/>-->
</layer>
<layer><!-- Layer 2 - Hair/Face -->
<color r="255" g="150" b="150" a="0.4"/>
<color r="90" g="60" b="40" a="0.7"/>
<color r="255" g="124" b="89" a="0"/>
<color r="255" g="255" b="255" a="0.2"/>
</layer>
</colorList>
</crewBlueprint>
The specific part of the code
Code: Select all
<layer><!-- Layer 1 - Shirt -->
<color r="140" g="140" b="255" a="0.7"/> <!--
<color r="255" g="200" b="130" a="0.7"/>-->
</layer>
<layer><!-- Layer 2 - Hair/Face -->
<color r="255" g="150" b="150" a="0.4"/>
<color r="90" g="60" b="40" a="0.7"/>
<color r="255" g="124" b="89" a="0"/>
<color r="255" g="255" b="255" a="0.2"/>
</layer>
R4V3-0N, a dreamer.
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- Joined: Sat Jan 03, 2015 6:41 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
R4V3-0N wrote:colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
here it is.
-snip-
Ah, so the variations aren't actually images, they're just recolored by the code...correct? I don't know anything about code, so...
I wanted to see if I could mod in the old black hair/light skin sprite.
- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
colorfood wrote:R4V3-0N wrote:colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
here it is.
-snip-
Ah, so the variations aren't actually images, they're just recolored by the code...correct? I don't know anything about code, so...
I wanted to see if I could mod in the old black hair/light skin sprite.
Yea, it's the code.
However I thought the old sprite had green hair?...
R4V3-0N, a dreamer.
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
R4V3-0N wrote:Yea, it's the code.
However I thought the old sprite had green hair?...
Anyway, I can sort of figure out how the sprite recoloring works, but looking at the colors, it seems that it doesn't individually color hair and the face, and I can't easily just make look like the old sprite again without more finagling...unless I'm talking nonsense and there's a really easy solution that I'm not seeing.
Edit: Or maybe I could go find a mod that adds more color options, and look at what they did.
Either way, thanks for all the help!
- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
colorfood wrote:R4V3-0N wrote:Yea, it's the code.
However I thought the old sprite had green hair?...
Anyway, I can sort of figure out how the sprite recoloring works, but looking at the colors, it seems that it doesn't individually color hair and the face, and I can't easily just make look like the old sprite again without more finagling...unless I'm talking nonsense and there's a really easy solution that I'm not seeing.
Edit: Or maybe I could go find a mod that adds more color options, and look at what they did.
Either way, thanks for all the help!
I still think that's green hair xD Could be wrong though.
Anyway check Captains Edition, They have done extensive work in sprite recolouring.
R4V3-0N, a dreamer.
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
Is it possible to create a Charge Beam weapon? Or is it only limited to guns shooting physical projectiles? I know Chain Beams are possible (Adaptive Beam in CE is an example) but what about a (potentially) double-barrelled mini beam?
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
stylesrj wrote:Is it possible to create a Charge Beam weapon? Or is it only limited to guns shooting physical projectiles? I know Chain Beams are possible (Adaptive Beam in CE is an example) but what about a (potentially) double-barrelled mini beam?
Charge beams are apparently impossible, according to RAD-82.
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: Questions here: an inquiry thread! [Updated Sep 15th, 20
NarnKar wrote:Charge beams are apparently impossible, according to RAD-82.
I'm guessing double-barrelled beams are impossible too. But is it because the beams don't actually work or they visually only fire 1 beam but it does the damage of two (or only the damage of one beam and the second is ignored?)
So what about Charge Flak? Does it shoot only 1 bit of debris or would each "charged shot" fire 3 debris each? How would this affect the fake projectiles that are launched with it?