Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
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NarnKar
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby NarnKar » Sat Jan 03, 2015 6:31 am

Chain damage is gained based on whatever damage tags are on the gun. Ion damage is increased if it's an ion-damage only weapon; hull damage is increased if it's a hull-damaging weapon; both are increased if both tags are in effect.
colorfood
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby colorfood » Sat Jan 03, 2015 11:23 pm

Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.
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R4V3-0N
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby R4V3-0N » Sun Jan 04, 2015 5:56 am

colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.


here it is.

The full code:

Code: Select all

<crewBlueprint name="human">
   <desc>Humans are common and uninteresting.</desc>
   <cost>45</cost> <!--was 40-->
   <bp>2</bp>
   <title>Human</title>
   <short>Human</short>
   <rarity>1</rarity>
   <powerList>
      <power>Skills improve slightly faster</power>
   </powerList>
   <colorList>
      <layer><!-- Layer 1 - Shirt -->
         <color r="140" g="140" b="255" a="0.7"/> <!--
         <color r="255" g="200" b="130" a="0.7"/>-->
      </layer>
      <layer><!-- Layer 2 - Hair/Face -->
         <color r="255" g="150" b="150" a="0.4"/>
         <color r="90" g="60" b="40" a="0.7"/>
         <color r="255" g="124" b="89" a="0"/>
         <color r="255" g="255" b="255" a="0.2"/>
      </layer>
   </colorList>
</crewBlueprint>

The specific part of the code

Code: Select all

      <layer><!-- Layer 1 - Shirt -->
         <color r="140" g="140" b="255" a="0.7"/> <!--
         <color r="255" g="200" b="130" a="0.7"/>-->
      </layer>
      <layer><!-- Layer 2 - Hair/Face -->
         <color r="255" g="150" b="150" a="0.4"/>
         <color r="90" g="60" b="40" a="0.7"/>
         <color r="255" g="124" b="89" a="0"/>
         <color r="255" g="255" b="255" a="0.2"/>
      </layer>
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colorfood
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby colorfood » Sun Jan 04, 2015 5:23 pm

R4V3-0N wrote:
colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.


here it is.

-snip-



Ah, so the variations aren't actually images, they're just recolored by the code...correct? I don't know anything about code, so...

I wanted to see if I could mod in the old black hair/light skin sprite.
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R4V3-0N
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby R4V3-0N » Sun Jan 04, 2015 10:43 pm

colorfood wrote:
R4V3-0N wrote:
colorfood wrote:Where can I find the sprites for the blueshirt humans along with the different ethnic variations? I've found the enemy/whiteshirt male and female sprites, but no other variations.


here it is.

-snip-



Ah, so the variations aren't actually images, they're just recolored by the code...correct? I don't know anything about code, so...

I wanted to see if I could mod in the old black hair/light skin sprite.


Yea, it's the code.

However I thought the old sprite had green hair?...
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colorfood
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby colorfood » Mon Jan 05, 2015 1:46 am

R4V3-0N wrote:Yea, it's the code.

However I thought the old sprite had green hair?...


Image

Anyway, I can sort of figure out how the sprite recoloring works, but looking at the colors, it seems that it doesn't individually color hair and the face, and I can't easily just make look like the old sprite again without more finagling...unless I'm talking nonsense and there's a really easy solution that I'm not seeing.

Edit: Or maybe I could go find a mod that adds more color options, and look at what they did.

Either way, thanks for all the help!
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R4V3-0N
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby R4V3-0N » Mon Jan 05, 2015 10:05 am

colorfood wrote:
R4V3-0N wrote:Yea, it's the code.

However I thought the old sprite had green hair?...


Image

Anyway, I can sort of figure out how the sprite recoloring works, but looking at the colors, it seems that it doesn't individually color hair and the face, and I can't easily just make look like the old sprite again without more finagling...unless I'm talking nonsense and there's a really easy solution that I'm not seeing.

Edit: Or maybe I could go find a mod that adds more color options, and look at what they did.

Either way, thanks for all the help!


I still think that's green hair xD Could be wrong though.

Anyway check Captains Edition, They have done extensive work in sprite recolouring.
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby stylesrj » Tue Jan 06, 2015 10:50 am

Is it possible to create a Charge Beam weapon? Or is it only limited to guns shooting physical projectiles? I know Chain Beams are possible (Adaptive Beam in CE is an example) but what about a (potentially) double-barrelled mini beam?
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NarnKar
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby NarnKar » Tue Jan 06, 2015 9:04 pm

stylesrj wrote:Is it possible to create a Charge Beam weapon? Or is it only limited to guns shooting physical projectiles? I know Chain Beams are possible (Adaptive Beam in CE is an example) but what about a (potentially) double-barrelled mini beam?


Charge beams are apparently impossible, according to RAD-82.
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby stylesrj » Tue Jan 06, 2015 10:22 pm

NarnKar wrote:Charge beams are apparently impossible, according to RAD-82.


I'm guessing double-barrelled beams are impossible too. But is it because the beams don't actually work or they visually only fire 1 beam but it does the damage of two (or only the damage of one beam and the second is ignored?)

So what about Charge Flak? Does it shoot only 1 bit of debris or would each "charged shot" fire 3 debris each? How would this affect the fake projectiles that are launched with it?