Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
Captain Markus
Posts: 18
Joined: Fri Sep 18, 2015 2:05 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Captain Markus » Sun Sep 20, 2015 10:45 am

kartoFlane wrote:
Captain Markus wrote:So here is question, is this impossible to add new system, even if new system same copy old one system Artillery ?

Yup. New systems can't be added. If you copy a systemBlueprint, you simply override the old one. If you change the blueprint's name, it stops being recognized by the game (even if you leave the <type> tag the same).


Thank yu.

Ok then we cant add new system, but we can add Artillery system to any ship. As it work on federal ship or rebel flagship, do you now, probably, if we add 3 artillery system to one room will all of them work or will work only one ?
User avatar
Gencool
Posts: 407
Joined: Sun Jun 16, 2013 1:21 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Gencool » Sun Sep 20, 2015 6:46 pm

Ok, so I'm guessing there's a cap on event choice chains of about 10?

Is there any way to reward more than one weapon to a player at the same time?
ImageImageImage
- Gencool (aka Puppetsquid) -- I make weird stuff
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am
Location: The Shrike
Contact:

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby stylesrj » Sun Sep 20, 2015 7:18 pm

Captain Markus wrote:
Thank yu.

Ok then we cant add new system, but we can add Artillery system to any ship. As it work on federal ship or rebel flagship, do you now, probably, if we add 3 artillery system to one room will all of them work or will work only one ?


Yes you can have multiple artillery. But there are interface issues with it and you can't buy any more systems even if it looks like you have spaces. Also, if you restart the game without returning to the hangar, you lose the excess artillery.

Gencool wrote:Ok, so I'm guessing there's a cap on event choice chains of about 10?

Is there any way to reward more than one weapon to a player at the same time?


I think Captain's Edition found a way to bypass the caps by making most choices go to a different event. So a surrendering ship would trigger "Surrender options" and lead to "Let them go event" or "Slaughter them event" or "Blue Option Event" rather than make excessive choices in one event. (I do the same thing in my Christmas Mod although that's for convenience)

And I don't think you can give multiple rewards at the same time. You can make a choice chain though where you get one gun after another.
User avatar
RAD-82
Posts: 788
Joined: Sat Nov 09, 2013 12:16 am
Location: Not where a person needs to be...

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby RAD-82 » Sun Sep 20, 2015 7:40 pm

Gencool wrote:Ok, so I'm guessing there's a cap on event choice chains of about 10?

Is there any way to reward more than one weapon to a player at the same time?

Maybe Hull Swap can provide some information? It sort of falls in line with what stylesrj says.
Image
Junkyard has FTL mods, mostly ships and a few other things.
zaphod_
Posts: 15
Joined: Thu Apr 30, 2015 10:08 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby zaphod_ » Mon Sep 21, 2015 6:46 pm

I'm having some difficulty loading a custom made enemy ship using events. The text works fine, but after taking the choice that should load the ship, nothing happens.

Here's my code:

Code: Select all

<event name="HIJACKER">
   <text>TEST</text>
      <choice>
         <text>CHOICE TEST</text>
         <event>
            <ship load="REBEL_HIJACKER" hostile="true"/>
         </event>   
      </choice>
</event>

Anyone able to shed some light on this? I'm relatively new to the modding scene, and this is driving me nuts.
WhiteWeasel
Posts: 245
Joined: Sun Apr 13, 2014 4:36 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby WhiteWeasel » Tue Sep 22, 2015 12:49 am

I'm using MTE and I'd like to say make an event to give me leveled crew, how would I go about doing this?

<event name="GET_SSLUG">
<text>To your surprise you get a super slug!</text>
<crewMember amount="1" class="slug" all_skills="2">blah</crewMember>
Image
User avatar
Chrono Vortex
Posts: 266
Joined: Thu Jun 25, 2015 8:51 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Chrono Vortex » Tue Sep 22, 2015 12:40 pm

Is there any way to cause damage to or disable systems on the enemy ship via an event?
Image
User avatar
kartoFlane
Posts: 1479
Joined: Mon Jan 14, 2013 10:20 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby kartoFlane » Tue Sep 22, 2015 12:53 pm

@zaphod_
<event load="..." /> targets "ship events", not ship blueprints, so that may be your problem. Check out events_ships.xml -- it lists most, if not all, of those.

@WhiteWeasel
Yep, this should work.

@Chrono Vortex
You can disable enemy systems via <status> tag. Not so sure about damaging them with <damage> -- AE made it possible to target systems with it, but I've never seen a 'target' attribute on that tag to specify the player, so it probably won't work. Though you could try.
Superluminal2 - a ship editor for FTL
zaphod_
Posts: 15
Joined: Thu Apr 30, 2015 10:08 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby zaphod_ » Tue Sep 22, 2015 3:53 pm

@zaphod_
<event load="..." /> targets "ship events", not ship blueprints, so that may be your problem. Check out events_ships.xml -- it lists most, if not all, of those.

You're a lifesaver. Thank you so much.
Captain Markus
Posts: 18
Joined: Fri Sep 18, 2015 2:05 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Captain Markus » Tue Sep 22, 2015 5:29 pm

Guys, what is "Power Surge" ?

in game Rebel Flagship uses this for call extra 6 drones.

two questions.

Can we make this event for every player fight ? (use by player)

This can be extra drones or weapon attack? Due to interface problems we have trouble when adding more than 4 weapons and 3 drones, but right this way we can add hide weapons and drones, dont use this by ship interface

Who is online

Users browsing this forum: No registered users and 43 guests