Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
zaphod_
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby zaphod_ » Wed May 13, 2015 12:11 am

Kind of a noob question (hopefully my last for a while). Quick guide on custom drone textures and graphics?
Coolguybest
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby Coolguybest » Wed May 13, 2015 11:39 pm

I know that someone has made the mod before (Advanced Battlestations being one) that allows more system power in shields, weapons, cloaking, etc. Does anyone know how to edit those files/where they are?
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby stylesrj » Thu May 14, 2015 8:45 am

Coolguybest wrote:I know that someone has made the mod before (Advanced Battlestations being one) that allows more system power in shields, weapons, cloaking, etc. Does anyone know how to edit those files/where they are?


FTL location\where you put your data folder\data\blueprints.xml
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TheOneAndOnlyRuffDuf
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby TheOneAndOnlyRuffDuf » Fri May 15, 2015 12:11 am

-- redacted ---
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TheOneAndOnlyRuffDuf
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby TheOneAndOnlyRuffDuf » Fri May 15, 2015 9:26 pm

Where are the sprites for ASB? I've been looking for them with no luck.
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NarnKar
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby NarnKar » Fri May 15, 2015 10:07 pm

ASB has no gun sprite. Its bullet sprite is PDS_shot in the weapons folder (last I checked).
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TheOneAndOnlyRuffDuf
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby TheOneAndOnlyRuffDuf » Fri May 15, 2015 10:28 pm

Thanks! that's what I was looking for!
zaphod_
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby zaphod_ » Sun May 17, 2015 10:12 pm

What's wrong with this animation code? It defaults to the basic laser animation in game.

Code: Select all

<animSheet name="disruptor_laser" w="176" h="62" fw="22" fh="62">weapons/disruptorlaser1.png</animSheet>
<weaponAnim name="disruptor_laser">
   <sheet>disruptor_laser</sheet>
   <desc length="8" x="0" y="0"/>
   <chargedFrame>1</chargedFrame>
   <fireFrame>5</fireFrame>
   <firePoint  x="16" y="7"/>
   <mountPoint x="5" y="47"/>
   <chargeImage>weapons/disruptorlaser_glow.png</chargeImage>
</weaponAnim>


The weapon blueprint:

Code: Select all

<weaponBlueprint name="DISRUPTOR_LASER_1">
   <type>BURST</type>
   <flavorType>Takes down shields</flavorType>
   <title>Disruptor Laser Mark I</title>
   <tip>tip_flak</tip>
   <short>Disruptor Laser I</short>
   <desc>Fires a burst of low focus lasers. Takes down shields but doesn't do much else.</desc>
   <tooltip>Good alongside high-damage sister weapons.</tooltip>
   <radius>42</radius>
   <damage>1</damage>
   <shots>1</shots>
   <sp>0</sp>
   <spin>0</spin>
   <fireChance>0</fireChance>
   <breachChance>0</breachChance>
   <cooldown>10</cooldown>
   <power>2</power>
   <cost>65</cost>
   <bp>10</bp>
   <speed>50</speed>
   <rarity>2</rarity>
   <projectiles>
      <projectile count="1" fake="false">disruptorlaser_shot</projectile>
      <projectile count="4" fake="true">disruptorlaser_shot</projectile>
   </projectiles>
   <launchSounds>
      <sound>heavyLaser1</sound>
      <sound>heavyLaser2</sound>
      <sound>heavyLaser3</sound>
   </launchSounds>
   <hitShipSounds>
      <sound>flakImpact1</sound>
      <sound>flakImpact2</sound>
      <sound>flakImpact3</sound>
      <sound>flakImpact4</sound>
   </hitShipSounds>
   <hitShieldSounds>
      <sound>hitShield1</sound>
      <sound>hitShield2</sound>
      <sound>hitShield3</sound>
   </hitShieldSounds>
   <missSounds>
      <sound>miss</sound>
   </missSounds>
   <weaponArt>disruptor_laser</weaponArt>
   <iconImage>disruptor_laser</iconImage>
</weaponBlueprint>
FearTheBlaziken
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby FearTheBlaziken » Mon May 18, 2015 2:42 am

Is it possible to mod/create an event that can unlock a Type B ship before Type A is Unlocked?
Example - Some Modded Event can unlock the Noether (Zoltan B) even if a player doesn`t have The Adjudicator (Zoltan A)
Image

I polish other mods because I am too lazy to make my own.
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby stylesrj » Mon May 18, 2015 3:16 am

FearTheBlaziken wrote:Is it possible to mod/create an event that can unlock a Type B ship before Type A is Unlocked?
Example - Some Modded Event can unlock the Noether (Zoltan B) even if a player doesn`t have The Adjudicator (Zoltan A)


Nope. I believe it's tied to the ship itself.
So no ,you can't get the Crystal B before the Crystal A (that's what you're really asking for isn't it?)

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