Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby stylesrj » Sat Dec 20, 2014 12:40 am

I was just wondering of that's something that can be modded into the game. I'm happy to work out how to do it; but I'd like some kind of indication that it's possible before I sink a whole lot of time learning about how modding works in FTL.


Nope, unfortunately it's hardcoded.
karadoc
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby karadoc » Sat Dec 20, 2014 12:46 am

stylesrj wrote:
I was just wondering of that's something that can be modded into the game. I'm happy to work out how to do it; but I'd like some kind of indication that it's possible before I sink a whole lot of time learning about how modding works in FTL.


Nope, unfortunately it's hardcoded.

That's not surprising, but slightly disappointing. I thought it was a decent idea.

Thanks for the super-fast reply.
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby R4V3-0N » Sun Dec 21, 2014 4:04 am

Hmmm, well. What you posted here was nice... But the effect you did is quite the same as simply doing colour select = black (the lines) then cut, paste on new layer, and colour the lines grey (or well, in the 'simple' cloaking image, blue).

It looks like an interesting tactic though
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NarnKar
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby NarnKar » Sun Dec 21, 2014 4:36 am

Image

Black color select does not work so well on black ships.
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby R4V3-0N » Mon Dec 22, 2014 12:06 am

NarnKar wrote:Image

Black color select does not work so well on black ships.



Lower the threshold a bit ;)
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby 4DaDiamonds » Mon Dec 22, 2014 11:34 am

I was wondering, is there a way to add those cool engine effects to the engines of custom ships? I think I heard back-along that they were hard-coded but I'm not sure...

Also, what's the easiest way to create a floor image and miniship image with the glow effect from scratch, AND then be able to do this with it? (Not looking for advice on the second part, just how to prepare it)

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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby stylesrj » Mon Dec 22, 2014 1:20 pm

I was wondering, is there a way to add those cool engine effects to the engines of custom ships? I think I heard back-along that they were hard-coded but I'm not sure...


The effects are hard-coded but you can change the image. So changes will affect the Kestrel and Osprey
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby NarnKar » Thu Jan 01, 2015 5:27 am

How are the low oxygen stripes coded?
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kartoFlane
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby kartoFlane » Thu Jan 01, 2015 12:48 pm

They're drawn a layer below the interior image of the room, IIRC. Each room (1x2, 2x1, 2x2) uses the appropriate image in img/effects/low_o2_stripes_#x#.png; rooms of other sizes (this includes 1x1 and, pre-AE, 0x0) use default image, which I think is 1x2.

Not sure if there's much more to it...
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 20

Postby NarnKar » Fri Jan 02, 2015 2:16 am

kartoFlane wrote:They're drawn a layer below the interior image of the room, IIRC. Each room (1x2, 2x1, 2x2) uses the appropriate image in img/effects/low_o2_stripes_#x#.png; rooms of other sizes (this includes 1x1 and, pre-AE, 0x0) use default image, which I think is 1x2.

Not sure if there's much more to it...


Ah. That's frustrating.

See, a while ago, I actually made alternate images for room sizes up to 9 square tiles (if I recall, AE added a 9-tile size limit to rooms). I added them to the game and tested them with a custom ship, and the rooms still used the default art.

Here's the mod I tried to use to add new o2 art. Here's the ship I used to test it.

And here's how it ended up looking.

Image

Yeah, not great, is it.

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