
CREW:
~~~~~
2 mantis for boarding
1 rockman for "taking care" of boarders
one engi to keep that hunk of metal that i call a legit cargo spaceship running at it's peak.
SYSTEMS
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sensors(level 2 because of the engi)
doors(level 3 because of extra scrap from early "jobs"
sheilds(level one because the doors and sensors are a bit OP

oxygen(level 1)
weapons(about enough to power most of the weapons stated later)
(about three spare rooms capable of holding cloaking and other stuff.)
piloting level 1(because the ship is noticeably large)
engines level 2
medbay level 1
DRONE CONTROL
~~~~~~~~~~~~~~
none
ECT.
~~~
about medium hull with about 2 more hp added
unconvenient airlocks. the airlocks are at the very back of the ship, thus if a fire broke out or you were boarded, you would have to vent out HALF OF THE ENTIRE SHIP for it to reach the enemies or fire.
weapons: dual laser, another dual laser, and(drumroll) a ion bomb! it may not seem like much, but the weapons will DEFINENTLY help each other out with timing.
reactor: this particular reactor specializes in keeping the ship running, so you will have about 2 bars for weapons, 2 for sheilds, 2 for engines, one for medbay, one for piloting, one for oxygen, 3 for doors, and 2 for sensors. added together without systems, results in 8 reeactor power bars. it seems like a lot, but divided into the systems, it can look like a little with almost no reactor bars left to use unless you deactivate medbay, which no one uses constantly.
if you think that i missed something or it needs improvement, I AM LISTENING! i would love to hear how you think this ship would turn out, and even better if you would request things! i now leave you with this picture of the hull. it's all i have right now. enjoy!
