Recently, I got hooked onto this game, and I decided to make a mod for it...Stargate came to mind, lol.
I have added 2 ships so far, and is planning to add more. So far the ships are balanced according to the infinite space mod by DrkTemplar, but i'll make a version where they are balance for the vanilla as well. In addition, I will be adding new weapons and drones as well as writing custom events, but baby steps, baby steps. I will try to implement modded augmentations(any comments regarding how would be appreciated) if it's even possible, but for now, time to reveal the progress.
X-304
http://imgur.com/a/fETl1
Aurora
http://imgur.com/a/JcR2T
[MOD][WIP] Stargate total conversion mod
-
- Posts: 2
- Joined: Fri May 10, 2013 2:01 am
-
- Posts: 829
- Joined: Mon Sep 17, 2012 11:42 pm
Re: [MOD][WIP] Stargate total conversion mod
Moved from Working Mods to Mod Development.
Forum janitor — If you spot spam, PM me the URL and/or the username of the spammer.
I have powers, moderator powers. I am not keen on using them, but will do so if needed.
I have powers, moderator powers. I am not keen on using them, but will do so if needed.
-
- Posts: 363
- Joined: Thu Oct 04, 2012 11:17 am
Re: [MOD][WIP] Stargate total conversion mod
try to limit yourself to using 1x2, 2x1 and 2x2 rooms, unless you're going to change completely how the no-oxygen graphics are displayed, you'll have incorrect striping otherwise.
-
- Posts: 6
- Joined: Sat May 11, 2013 12:04 pm
Re: [MOD][WIP] Stargate total conversion mod
In other - stargate mod was "asgard beam". Can you make custom weapons? Mark IX, Railgun, Asgard beam?
I know its hard I am just asking.
I know its hard I am just asking.
-
- Posts: 173
- Joined: Thu Nov 08, 2012 10:11 am
Re: [MOD][WIP] Stargate total conversion mod
Dont try to mod (new) augmentations.
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
Violets are #0000FF
All of our mods
are belong to you.