[MOD][WIP] Stargate total conversion mod

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Joined: Fri May 10, 2013 2:01 am

[MOD][WIP] Stargate total conversion mod

Postby PrismatiCore » Fri May 10, 2013 2:31 am

Recently, I got hooked onto this game, and I decided to make a mod for it...Stargate came to mind, lol.

I have added 2 ships so far, and is planning to add more. So far the ships are balanced according to the infinite space mod by DrkTemplar, but i'll make a version where they are balance for the vanilla as well. In addition, I will be adding new weapons and drones as well as writing custom events, but baby steps, baby steps. I will try to implement modded augmentations(any comments regarding how would be appreciated) if it's even possible, but for now, time to reveal the progress.


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Re: [MOD][WIP] Stargate total conversion mod

Postby boa13 » Fri May 10, 2013 5:59 am

Moved from Working Mods to Mod Development.
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Re: [MOD][WIP] Stargate total conversion mod

Postby DryEagle » Fri May 10, 2013 1:04 pm

try to limit yourself to using 1x2, 2x1 and 2x2 rooms, unless you're going to change completely how the no-oxygen graphics are displayed, you'll have incorrect striping otherwise.
All ships I have created include custom weapons, graphics etc:
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Re: [MOD][WIP] Stargate total conversion mod

Postby SVKPerry » Sat May 18, 2013 8:13 pm

In other - stargate mod was "asgard beam". Can you make custom weapons? Mark IX, Railgun, Asgard beam?
I know its hard :D I am just asking.
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Re: [MOD][WIP] Stargate total conversion mod

Postby shark » Sun May 19, 2013 1:25 pm

Dont try to mod (new) augmentations.
Roses are #FF0000
Violets are #0000FF
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