If you find anything wrong with this just reply to the topic and i will make sure i add your fourmname in the credits of this mod when i post it.
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<event name="UEF_SENSORS">
<text>As you drop to impulse you detect minor strange readings on scanners</text>
<choice>
<text>Do nothing</text>
</choice>
<choice>
<text>run another scan</text>
<event load="UEF_SCAN"/>
</choice>
<choice hidden="true" req="sensors" lvl="3">
<text>(improved sensors) Run a long range scan</text>
<event load="UEF_LONG_SCAN"/>
</choice>
</event>
<eventlist name="UEF_SCAN">
<event>
<event load="UEF_LONG_SCAN">
</event>
<event>
<text>Your scanners aren't able to detect anything, and you would not like to figure out if there accurate or not.</text>
</event>
<event>
<text>Your scanners aren't able to detect anything, and you would not like to figure out if there accurate or not.</text>
</event>
<event>
<text>Your scanners aren't able to detect anything, and you would not like to figure out if there accurate or not.</text>
</event>
</eventlist>
<event name="UEF_LONG_SCAN">
<text>Your advanced scanners easily scan and reveal a vessel on an intercept course</text>
<choice>
<text>Move to engage</text>
<event load="UEF_ENGAGELIST"/>
</choice>
<choice>
<text>Wait to Identify the ship</text>
<event load="UEF_WAITLIST"/>
</choice>
<choice>
<text>"Get us out of here! Maximum Warp!"</text>
</choice>
</event>
<eventlist name="UEF_ENGAGELIST">
<event load="uef_engage_1"/>
<event load="uef_engage_2"/>
</eventlist>
<event name="uef_engage_1">
<ship load="SUP_CRUSIER1" hostile="false"/>
<text>It appears to be a super crusier. Regaurdless, it's too late now, charge weapons!</text>
<ship hostile="true"/>
</event>
<event name="uef_engage_2">
<text>Your bravery is rewarded as you stumble upon a derelict ship drifting at a high speed, you stop the vessel and loot it</text>
<autoReward level="HIGH">standard</autoReward>
</event>
<eventlist name="UEF_WAITLIST">
<event load="uef_engage_1"/>
<event load="uef_waitlist_2"/>
<event load="uef_waitlist_3"/>
<event load="uef_engage_2/>
</eventlist>
<event name="uef_waitlist_2">
<ship load="PIRATE" hostile="true"/>
<text>You identify the vessel as a pirate, and engage</text>
</event>
<event name="uef_waitlist_3">
<ship load="SUP_CRUSIER1" hostile="true"/>
<text>The ship is a massive super-crusier, its been marked for destruction, however it is your decision weather or not to engage or not.</text>
<choice hidden="true" req="engines" lvl="6">
<text>(advanced engines) FTL, Now!</text>
<event>
<ship hostile="false"/>
<text>Your advanced engines barely escape their weapons range, reccomend you get out of here while you still can.</text>
</event>
</choice>
<choice>
<text>Engage.</text>
</choice>
<choice>
<text>Attempt to get out of range</text>
<event load="uef_attemprange"/>
</choice>
</event>
<eventlist name="uef_attemptrange">
<event>
<text>You sucessfully escape</text>
<ship hostile="false"/>
</event>
<event>
<text>Your engines struggles are futile, the enemy ship is superior in speed.</text>
</event>
<event>
<text>Your engines struggles are futile, the enemy ship is superior in speed.</text>
</event>
</eventlist>
or download the file here:
http://www.mediafire.com/download.php?69w8xtrqa6ime3c