Zoltan shield avalability?

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qnnplmr
Posts: 2
Joined: Tue Jan 08, 2013 4:37 am

Zoltan shield avalability?

Postby qnnplmr » Fri Mar 08, 2013 1:07 am

I've seen this in a few other mods, but along with a bunch of stuff I don't want. Can someone do a zoltan shield that is the same rarity and cost as the pre-igniter? No sector specific rarity, as I use Infinite Space and can't go to race controlled sectors.

If someone would do this, I would be eternally grateful :D
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kartoFlane
Posts: 1479
Joined: Mon Jan 14, 2013 10:20 pm

Re: Zoltan shield avalability?

Postby kartoFlane » Fri Mar 08, 2013 6:48 am

It's very easy to do so. Easy enough to the point where you can do it yourself with no effort whatsoever... Might even get you started a bit on modding.

So, a step-by-step...

(if you already have unpacked the archives, then omit the first step)
  1. First, you will have to unpack the game archives. You can use FTL Dat Manager to do this. Once downloaded, open it up, click on Open and navigate to your data.dat file located in FTL\resources\ and open it.
    Select the item at the very top of the list that appears, then click on Export and choose a location where you can find it easily - like the Desktop - and accept.
  2. Inside the newly created folder find the file named blueprints.xml. Open it up with any text editor. Use the find function (ctrl+F) and look for "energy_shield". What you will have found is called a blueprint - they're used to store data about items and objects in FTL.
  3. Copy the whole thing - starting at the line with <augBlueprint name="ENERGY_SHIELD">, and ending with </augBlueprint>, including those lines.
  4. Create a new text file and change its name to blueprints.xml.append (if you don't have already, you'll have to enable the display of file extensions - google it up). Open it up with any text editor, and paste the blueprint in there.
  5. Now, find the element <rarity>0</rarity>, and change the value between tags to your desired value - the higher, the rarer. Weapon preigniter has rarity value of 4. Having done that, save and close the file.
  6. Now, create a folder named data and put the text file inside it.
  7. Use any utility to pack the folder into a zip (has to be zip, not any other format)
  8. Change the name of the created zip to what you want to call your mod, while also giving it the extension .ftl instead of .zip - and voila, it's ready to be loaded up by GMM, and you've just created your very first mod!

You can do that, or wait for someone else to do it for you - though it'd be a very lazy thing to do... ;)
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shark
Posts: 173
Joined: Thu Nov 08, 2012 10:11 am

Re: Zoltan shield avalability?

Postby shark » Fri Mar 08, 2013 3:55 pm

Mind you, he spent more time writing up this post than it takes to make that mod ;)

You can do that, or wait for someone else to do it for you - though it'd be a very lazy thing to do... ;)


But we did. He doesn't like the rest of the mods that come with the shields though. It's only fair that he picks out what he likes himself.
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UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: Zoltan shield avalability?

Postby UltraMantis » Sat Mar 09, 2013 6:48 am

shark wrote:Mind you, he spent more time writing up this post than it takes to make that mod ;)

To be fair, he also wrote a very nice introduction to FTL modding, and that simple mod is very easy to make.
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