Boss Edit?

Discuss and distribute tools and methods for modding. Moderator - Grognak
EchoesofOld
Posts: 100
Joined: Thu Jan 24, 2013 3:06 pm

Boss Edit?

Postby EchoesofOld » Sat Mar 02, 2013 3:37 am

Is it possible to mod the Boss cruiser? I've found all the files and such, but I've heard talk that it's not possible to do?
The Rebel Flagship: The only ship to make the DemonStar look like a pansy.

Be ye wary of the ship with the demon airlock...
User avatar
kartoFlane
Posts: 1479
Joined: Mon Jan 14, 2013 10:20 pm

Re: Boss Edit?

Postby kartoFlane » Sat Mar 02, 2013 12:03 pm

Doubtful -- much of the encounter is hard-coded, though modifying the room layout, weapon mounts, image, etc should be possible. I think it might also be possible to modify the weapons used by the ship (not the loadout, but weapon blueprints themselves), but that's just a guess.
Superluminal2 - a ship editor for FTL
EchoesofOld
Posts: 100
Joined: Thu Jan 24, 2013 3:06 pm

Re: Boss Edit?

Postby EchoesofOld » Sat Mar 02, 2013 12:34 pm

kartoFlane wrote:Doubtful -- much of the encounter is hard-coded, though modifying the room layout, weapon mounts, image, etc should be possible. I think it might also be possible to modify the weapons used by the ship (not the loadout, but weapon blueprints themselves), but that's just a guess.

That's something of the conclusion I came to, but I wanted to verify
The Rebel Flagship: The only ship to make the DemonStar look like a pansy.

Be ye wary of the ship with the demon airlock...
shark
Posts: 173
Joined: Thu Nov 08, 2012 10:11 am

Re: Boss Edit?

Postby shark » Thu Mar 07, 2013 12:59 am

What do you wanna do to it that you suspect won't work?

Pretty much the only thing you can't do to it is give it more artillery weapons. Other than that you should be fine, it uses the BOSS_2 weapon, and the BOSS_BOARDING drone. You can't edit the drone storm ability AFAIK.
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Re: Boss Edit?

Postby Vhati » Thu Mar 07, 2013 1:58 am

After each stage is defeated, the number of crew in each roomId (defined in the ship's layout text file) is remembered, so those crew can reappear in the same room at the next stage, if that room still exists.

In other words, the normal stage 1 has 19 rooms.
Stage 2 has 15 rooms (of those 19).
Stage 3 has 11 rooms (of those 19).

So design stage one and remove rooms for successive stages if you want to keep that feature. If a stage's room isn't big enough to hold the crew from the previous stage, they'll be added to nearby rooms.

Who is online

Users browsing this forum: Google [Bot] and 11 guests