Boss Edit?
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Boss Edit?
Is it possible to mod the Boss cruiser? I've found all the files and such, but I've heard talk that it's not possible to do?
The Rebel Flagship: The only ship to make the DemonStar look like a pansy.
Be ye wary of the ship with the demon airlock...
Be ye wary of the ship with the demon airlock...
- kartoFlane
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Re: Boss Edit?
Doubtful -- much of the encounter is hard-coded, though modifying the room layout, weapon mounts, image, etc should be possible. I think it might also be possible to modify the weapons used by the ship (not the loadout, but weapon blueprints themselves), but that's just a guess.
Superluminal2 - a ship editor for FTL
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- Posts: 100
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Re: Boss Edit?
kartoFlane wrote:Doubtful -- much of the encounter is hard-coded, though modifying the room layout, weapon mounts, image, etc should be possible. I think it might also be possible to modify the weapons used by the ship (not the loadout, but weapon blueprints themselves), but that's just a guess.
That's something of the conclusion I came to, but I wanted to verify
The Rebel Flagship: The only ship to make the DemonStar look like a pansy.
Be ye wary of the ship with the demon airlock...
Be ye wary of the ship with the demon airlock...
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Re: Boss Edit?
What do you wanna do to it that you suspect won't work?
Pretty much the only thing you can't do to it is give it more artillery weapons. Other than that you should be fine, it uses the BOSS_2 weapon, and the BOSS_BOARDING drone. You can't edit the drone storm ability AFAIK.
Pretty much the only thing you can't do to it is give it more artillery weapons. Other than that you should be fine, it uses the BOSS_2 weapon, and the BOSS_BOARDING drone. You can't edit the drone storm ability AFAIK.
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All of our mods
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Re: Boss Edit?
After each stage is defeated, the number of crew in each roomId (defined in the ship's layout text file) is remembered, so those crew can reappear in the same room at the next stage, if that room still exists.
In other words, the normal stage 1 has 19 rooms.
Stage 2 has 15 rooms (of those 19).
Stage 3 has 11 rooms (of those 19).
So design stage one and remove rooms for successive stages if you want to keep that feature. If a stage's room isn't big enough to hold the crew from the previous stage, they'll be added to nearby rooms.
In other words, the normal stage 1 has 19 rooms.
Stage 2 has 15 rooms (of those 19).
Stage 3 has 11 rooms (of those 19).
So design stage one and remove rooms for successive stages if you want to keep that feature. If a stage's room isn't big enough to hold the crew from the previous stage, they'll be added to nearby rooms.