Moded additional systems?
Posted: Fri Feb 22, 2013 11:04 am
Hello,
I am trying to make mod with multiple ships, but I would like to make them having different prices for upgrading systems. Let's say there will be fighting ship with cheaper and 8 maximal power in weapons system, and on the scouting ship weapons will be more expensive (and 6 max power), but engines will be cheaper.
Is it possible?
I was trying to make this by adding systems - testing with oxygen: added copy of oxygen system in my blueprints.xml.append with changed name "<systemBlueprint name="oxygenmod">", and I have changed oxygen system for the moded one. But after moding game (using GMM and .ftl files) ship has no oxygen system, so I guess this is not the way.
Is there possibility to add moded system?
I am trying to make mod with multiple ships, but I would like to make them having different prices for upgrading systems. Let's say there will be fighting ship with cheaper and 8 maximal power in weapons system, and on the scouting ship weapons will be more expensive (and 6 max power), but engines will be cheaper.
Is it possible?
I was trying to make this by adding systems - testing with oxygen: added copy of oxygen system in my blueprints.xml.append with changed name "<systemBlueprint name="oxygenmod">", and I have changed oxygen system for the moded one. But after moding game (using GMM and .ftl files) ship has no oxygen system, so I guess this is not the way.
Is there possibility to add moded system?