BrenTenkage wrote:Hmmm, I am curious on how this works, I've never played Warhammer so I am going to looking forward to playing this
Second on my to-do list after I complete a couple ships is to add a few weapons that will enhance the gameplay a bit (adding to the weapons already) that go along with the weaponry found in the 40k universe:
Lance Batteries
These will be high-powered, highly destructive lasers that are incapable of piercing shields at all. They will be one shot lasers that will do a few damage over time (possibly... I'm not sure if this is possible) so timing will be everything on firing this powerful weapon.
Torpedoes
Lumbering, huge, semi-active missiles basically, these giants will also consume ammo like their smaller cousins. But while these will do a bit extra damage for the same amount of power for a similarly tiered missile launcher, they are slower to reach the target (I hope this is possible to incorporate), slower to reload, and have a higher chance at missing.
Nova Cannon
Another huge weapon, this ballistic projectile will be a fast-striking cannon that draws upon large energy as well as missile ammo. While it does well enough against shields, it is much more effective against hull, ruining systems and breaching almost every time.
Can someone answer me this? How moddable are drone systems? I was thinking of creating something that emulates different boarding parties for various races but I'm guessing there can only be one different type of boarding drone? Thanks