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Re: Ship creation through buy system + Randomizer utility

Posted: Mon Feb 25, 2013 12:28 am
by xdiesp
Basically, right now the utility generates "words":

- you have been given command of a valiant class ship! select valiant and press start... .
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- your ship is equipped with... basic laser (weapon) breach bomb ii (weapon) automated reloader (augmentation) .


Words according to a plan, but just words. :P It would be cool if it generated a FTL file for this Valiant ship.

Re: Ship creation through buy system + Randomizer utility

Posted: Mon Feb 25, 2013 3:04 pm
by shark
Your second step is to make it less human readable and make it more machine readable.

So once you have blueprinted the lego's you want to use - or rather, making a master Blueprint.xml file containing all that information; you'd need to select valid blueprint entries (thru randomization) and generate a valid blueprint for say, kestrel_a.

in other words, i suggest streamlining your "words" into "keywords" that can be used to construct a working kestrel_a XML document that can be pasted into a file and ran with GMM. once you get there, we can start talking about generating the whole thing and replacing this manual labor with a few buttons clicked.

Re: Ship creation through buy system + Randomizer utility

Posted: Fri Mar 01, 2013 9:52 am
by xdiesp
Today that I have time, I will see what I can do using php or another plot editor to generate an .xml file.

Re: Ship creation through buy system + Randomizer utility

Posted: Sat Mar 02, 2013 5:30 pm
by xdiesp
Now I am working on a PHP version of the utility to generate a file that's readable by Superluminal. Work in progress:

http://ftl.orgfree.com/kestrel_randomiz ... izer_t.php