TaxiService wrote:Yeah, i was about to link that but i'm slow af. Also check out glows in GIMP. The color used originally is #FFAABA, and i think a good width would be in the 20-30 pixels range but it depends mostly on your ship. Try multiple values, and be sure to add a dark background to check how the glow would actually look in space!
Updating ship graphics is not possible as far as i know, but you *could* maybe come up with an artillery weapon that, when bought from a store, could "add" parts to your ship; keeping in mind that whenever you jump to a new beacon those parts would disappear. like in this example, the animated parts are not included in the hull image and they disappear while jumping.Chrono Vortex wrote:As for updating ship graphics mid-fight, the only way I can think to do that is making the entire ship a weapon animation.
What is this wizardry!? :0 Like, you mean a transparent hull image or is there a way to use an animation as the hull??
If a bomb weapon artillery were to target your own ship, would it still fire when not in combat? If so, this could be extended to moving ship parts both in or out of battle. For example, if this is possible, one could maybe try to make a visually-moving centrifuge that runs by "firing" an invisible, useless bomb on your ship (I might try this if possible). The hull itself would only include a black outline of the centrifuge in the example, or maybe the whole ship's "hull" would just be a black outline + glow (the whole ship could be part of the animation, just only certain parts moving), so jumping would look like your ship fades out into hyperspace in addition to creating a large flash. For just combat, one could make a "ramming" weapon as an extending and retracting part of a ship that deals damage every so-often to the other ship.