The Shipyard

Discuss and distribute tools and methods for modding. Moderator - Grognak
Braxbro
Posts: 78
Joined: Thu Mar 17, 2016 7:58 pm
Location: The Pew-pew (Chain Vulcan gunship)

Re: The Shipyard

Postby Braxbro » Fri Mar 25, 2016 7:20 pm

Kieve wrote:
NarnKar wrote:Wait, the Rebel Destroyer's a splice? Dang, Kieve, you're really good at splices.

Are we thinking of the same ship?
Image
It's not much more than a beefed-up Elite with some flagship parts stuck in, hardly a masterwork of the trade.
(And yes, I am posting it here that others might find some use for it, since Turning the Tide was mothballed into oblivion some time ago).

Well thanks for that. I just used it to add more variety to the patches on the type C of my ship. If I can find a good Lanius image, I want to splice those in...
Kestrel A,B,C - Engi A,B,C - Stealth A - Zoltan A,B

Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."

"If we have AI, why not artificial stupidity?"
Braxbro
Posts: 78
Joined: Thu Mar 17, 2016 7:58 pm
Location: The Pew-pew (Chain Vulcan gunship)

Re: The Shipyard

Postby Braxbro » Sat Mar 26, 2016 11:18 am

UltraMantis wrote: The ship designer places a light on top of the ship in the preview display, so all top-down images come out with harsh lighting. Screenshots taken in game use neighbouring stars as a source of light so they look better.

In response to this:

You can rotate the ship to 'move' the light source, if I recall... I don't have any ships to add, though.
Kestrel A,B,C - Engi A,B,C - Stealth A - Zoltan A,B

Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."

"If we have AI, why not artificial stupidity?"
Braxbro
Posts: 78
Joined: Thu Mar 17, 2016 7:58 pm
Location: The Pew-pew (Chain Vulcan gunship)

Re: The Shipyard

Postby Braxbro » Sat Mar 26, 2016 11:40 am

Anyone got good Lanius or Crystal hulls? I would like to use them... to rip apart and stick together to make a Crystal or Lanius ship or two...
Kestrel A,B,C - Engi A,B,C - Stealth A - Zoltan A,B

Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."

"If we have AI, why not artificial stupidity?"
MikieRpg
Posts: 75
Joined: Sun Feb 28, 2016 5:35 am
Contact:

Re: The Shipyard

Postby MikieRpg » Fri Apr 01, 2016 10:03 pm

Don't know if this works(Pretty sure it does)
Just bumping this topic so people know/remember about it XD, i know that plenty of people have hulls that they made/started to make/finished
or any other art
that they arent going to use. As Mantis said, Post anything your not gonna use here XD. i would post something but every hull i have im using.
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elijahdb
Posts: 302
Joined: Wed Dec 30, 2015 2:31 pm

Re: The Shipyard

Postby elijahdb » Sun May 01, 2016 5:07 pm

I made some Type C enemy hulls!

Image

Image

Image

Image

I took the small Slug and Zoltan ships from CE, re-painted them a tad and used their colors for their related ships, so credit goes to CE for that.

Download links, including gibs and the rock cloaks!

Mantis Ships- http://www.dreniarb.com/elijah/Type_C_Hulls/Mantis.zip

Slug Ships- http://www.dreniarb.com/elijah/Type_C_Hulls/Slug.zip

Rock Ships- http://www.dreniarb.com/elijah/Type_C_Hulls/Rock.zip

Zoltan Ships- http://www.dreniarb.com/elijah/Type_C_Hulls/Zoltan.zip

Anyone can use these, you don't need to give me credit unless you want to.
Last edited by elijahdb on Fri Aug 05, 2016 11:26 pm, edited 2 times in total.
I've created Type C Hulls for the enemy Mantis, Slug, Rock, and Zoltan ships, and anyone can use these for a mod.
Check out the details here.
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: The Shipyard

Postby The_Bear » Fri May 27, 2016 12:15 pm

Can someone make a black version of this ship?
Image
MikieRpg
Posts: 75
Joined: Sun Feb 28, 2016 5:35 am
Contact:

Re: The Shipyard

Postby MikieRpg » Fri May 27, 2016 2:38 pm

UltraMantis wrote:Just put this quote so Ultra gets a notification! XD

You said you can provide cleaner images w/o background?
If you could do these 3 please XD
Image
Image
Image
And i might end up using the blue ones, not sure yet :p
Thx :mrgreen:
SharkmanBriton
Posts: 12
Joined: Wed Jun 15, 2016 7:41 pm

Re: The Shipyard

Postby SharkmanBriton » Sun Jun 19, 2016 11:36 am

I made this a second ago.
Image

It's a mix between Rock and Mantis scouts. I'm pretty happy with this at the moment but I feel that something's off that I can't put my finger on. Anyone wanna put their input?
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CAKE
Posts: 82
Joined: Tue Nov 11, 2014 12:20 pm
Location: my chair in front of my PC, in my bedroom

Re: The Shipyard

Postby CAKE » Fri Jul 01, 2016 1:11 pm

There's 70 Megabytes of stuff in this zip file, some of it dates to before I joined this forum.

https://www.dropbox.com/s/i6a9amvskfi9o ... d.zip?dl=0
If you want to ask/tell me something and get a timely response, read this paste: https://pastebin.com/LXcq186T

Mod hub for some of my old mods (which will not be supported anymore) here

A Guide On How To Combine 2 Ships Into 1 File
Infested_Angel
Posts: 3
Joined: Wed Jul 20, 2016 5:59 am

Re: The Shipyard

Postby Infested_Angel » Wed Jul 20, 2016 6:29 am

Can somone tell how I can Edit Ships? I would like to recolour the Flagship in many colors and have no clue how to do it. (Program, Things to know, etc.)

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