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Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Posted: Thu May 15, 2014 3:44 pm
by kartoFlane
Mithrandir wrote:Will Superluminal shp. files be compatible with Superluminal 2?
I plan to get that implemented eventually, but it's not a priority for the release.
Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Posted: Thu May 15, 2014 7:30 pm
by The Legacy
Mithrandir wrote:Will Superluminal shp. files be compatible with Superluminal 2? In other words, should I bother making anything else before Superluminal 2 is released?
- Thanks
There's actually not much to worry about; if you export your ship from Superluminal as a .ftl file, you can load it in Superluminal2; all you need to do is to load it under File > Mod Management, then go to File > Open, search under the entry that you saved the ship under, and simply select and open it. You should see the name and information for your previously designed ship there.
Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Posted: Fri May 16, 2014 11:37 am
by Mithrandir
The Legacy wrote: There's actually not much to worry about; if you export your ship from Superluminal as a .ftl file, you can load it in Superluminal2; all you need to do is to load it under File > Mod Management, then go to File > Open, search under the entry that you saved the ship under, and simply select and open it. You should see the name and information for your previously designed ship there.
Thanks
Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Posted: Wed May 21, 2014 11:32 am
by VehicleAccess
Sorry to seem impatient, but an update on progress?
Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Posted: Wed May 21, 2014 6:10 pm
by kartoFlane
Re: [Tool] FTL Ship Editor: Superluminal [NOT UPDATED TO AE]
Posted: Sat May 24, 2014 12:27 am
by OnyxShadow
Cool, thanks.