kartoFlane wrote:@Weltall Zero
Thank you - that's very flattering, actually

And good luck with the mods -- hell, I'm even working on one myself right now. Hope you won't lose the steam anytime soon

@speedoflight
What exactly are you clicking? Check the debug.log and post it here, I can't reproduce the error.
As for the coordinates, there could be, though it seems a bit counterproductive to me... Though it shouldn't be too much of a hassle for me to implement a switch to display coordinates in anchor-relative numbers (arbitrary position input boxes notwithstanding, that might not be as straightforward). That, or add another set.
As for moving the ship in hangar, just reduce the offset - i.e., move the anchor closer to the ship. While holding down shift, left-click on the anchor box - you'll be able to reposition it without moving the entire ship.
Generally, the anchor is one grid cell below the FTL's window frame -- uhh,
look here - this is part of a screenshot from Superluminal overlaid on top of FTL's hangar. The anchor's position is always the same - approx. 1 grid cell from the top and 9 from the left. The offset is the value that is added to anchor's position to decide the starting point of the ship. In the Kestrel's case, the offset is (0,2).
Hope this helps

The debug.log doesnt show anything at all.. thats the first thing i looked into.. but with no luck.
And yes, it will be very useful to change the coordinate system, so i can be for sure that the point 10,20 is the real 10,20. Maybe this is a stupid observation, but almost in my case it will be very very useful.
And sorry for not posting before, i have more experience now with the offsets, and now i know how everything works
And thanks for the image, that helped, so something great to change in the editor will be that the offset starts in 0,0 and not in 9,1 so we can easily and fast change coordinates without worrying to make maths

, now, i dont have so much trouble, but like me, people who starts will be crying of headaches if they dont know exactly how everything works.
WetallZero, that will be a great idea. Now, for example, i just did a ship that is big and in the hangar the top and the bottom are not visible lol. But in the start, the ship was placed too far from the top, and i needed to test 5 times before i finally got the ship right in the middle, so u can "almost" see the whole room section. Well, if u could activate an option (just the editor to let u activate or not the function) that makes the maths to place the ship just in the middle will be really great. Only for the vertical offset, since the horizontal offset depends on the ship itself and must be changed manually.