I've stumbled upon this gem of a game two weeks ago and been playing it extensively since then.
As I'm passionate about modding, I would like to do some research about possibilities of modding in this game and would like you to help me figure out several questions before I start. I've seen quite a lot of mods have been made, so there are certainly people that could help me.
So without further talk, here are the questions:
1. Is it possible to modify the number of maximum power slots for each system? And is it possible to go beyond 10 or 20? How do you think the UI would handle it?
2. Is it possible to create short-term effects (like buffs or debuffs from other games) on ships. I can recall the Ion effect, disabling some systems for some periods of time. Examples: Missile that would lower dodge rate by %, laser that would disable sensors for short period without hitting them or weapon that would create additional extra shield when fired.
3. Is it possible to allow more weapon systems beyond 4? How do you think the UI would handle it?
4. Is it possible to modify the price of upgrades?
5. Is it possible to create new races and to create new race abilities that wouldn't be derivatives of the current abilities - for example, 30% reduction of damage from all sources
6. Is it possible to change the hull values for ships? Is it possible to have more than 100 or 200 hulls?
7. Is it possible to modify the way the shields replenish? Could it be nonlinear?
8. Is it possible to modify the maximum number of shields? Lets say to 10 or 20? How would the UI handle it?
9. Is it possible to create sector maps that wouldn't be random but predefined?
10. Is it possible to handle quest markers somehow? To differentiate the quests on star map.
11. Is it possible to create specific events with specific rewards, enemies, conditions etc?
12. Is it possible to create specific shop?
So far it's everything I can think of

Thank you in advance