[MOD]-[WIP] Playable rebel flagship and Federation Flagship

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Sprute
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Re: [MOD]-[WIP] Playable rebel flagship

Postby Sprute » Mon Jan 21, 2013 10:53 pm

ImageImage
make a fed version too :D
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BrenTenkage
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Re: [MOD]-[WIP] Playable rebel flagship

Postby BrenTenkage » Tue Jan 22, 2013 5:14 am

Seriously, put up a download of that, I want to replay with it, but with a twist LOL
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Baldwebby360
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Re: [MOD]-[WIP] Playable rebel flagship

Postby Baldwebby360 » Wed Jan 23, 2013 6:51 pm

working on that now
Kestrel A, Kestrel B, Stealth A, Stealth B, Mantis A, Mantis B, Engi A, Engi B, Cruiser A, Cruiser B, Slug A, Slug B, Rock A, Rock B, Zoltan A, Zoltan B, Crystal A, Crystal B.
Red is locked, green is a win with that ship.
Baldwebby360
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Re: [MOD]-[WIP] Playable rebel flagship

Postby Baldwebby360 » Wed Jan 23, 2013 7:21 pm

And Type B is going up in 5 mins
also congrats on 100 subs bren
Kestrel A, Kestrel B, Stealth A, Stealth B, Mantis A, Mantis B, Engi A, Engi B, Cruiser A, Cruiser B, Slug A, Slug B, Rock A, Rock B, Zoltan A, Zoltan B, Crystal A, Crystal B.
Red is locked, green is a win with that ship.
shark
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Re: [MOD]-[WIP] Playable rebel flagship

Postby shark » Thu Jan 31, 2013 2:04 pm

Baldwebby360 wrote:
shark wrote:*snip*

Thanks, it seems that the mod can not use artillery as it seems to be a hard coded thing but the rest should be fixed soon

huh? i meant regular arillery not boss artilleries... don't forget I posted the thread on what's hardcoded and what isn't.
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Baldwebby360
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Re: [MOD]-[WIP] Playable rebel flagship

Postby Baldwebby360 » Tue Feb 05, 2013 10:33 am

shark wrote:
Baldwebby360 wrote:
shark wrote:*snip*

Thanks, it seems that the mod can not use artillery as it seems to be a hard coded thing but the rest should be fixed soon

huh? i meant regular arillery not boss artilleries... don't forget I posted the thread on what's hardcoded and what isn't.

Sorry for the delay.
I wanted the ship to be as close as possible but I've messed about with multiple artillerys and it just deletes the other artillery if i try to add them.
Is that was you meant?
Kestrel A, Kestrel B, Stealth A, Stealth B, Mantis A, Mantis B, Engi A, Engi B, Cruiser A, Cruiser B, Slug A, Slug B, Rock A, Rock B, Zoltan A, Zoltan B, Crystal A, Crystal B.
Red is locked, green is a win with that ship.
General Tully
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Re: [MOD]-[WIP] Playable rebel flagship and Federation Flags

Postby General Tully » Tue Sep 03, 2013 8:06 am

Whenerver I start to play, the weapons are all in a corner...
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Ora_unit_SR388
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Re: [MOD]-[WIP] Playable rebel flagship and Federation Flags

Postby Ora_unit_SR388 » Thu Sep 12, 2013 5:28 pm

I don't want to be that guy but, this has been done before, several times.
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5thHorseman
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Re: [MOD]-[WIP] Playable rebel flagship and Federation Flags

Postby 5thHorseman » Thu Sep 12, 2013 9:28 pm

Ora_unit_SR388 wrote:I don't want to be that guy but, this has been done before, several times.


Actually based on the age of the thread you're replying to, this is one of those times it's been done before. You, sir, have fallen prey to a Necropost!

Though IMO something having been done before is no reason to not do it again if you can do it well.
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Desolator
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Re: [MOD]-[WIP] Playable rebel flagship and Federation Flags

Postby Desolator » Sun Dec 29, 2013 5:47 am

When it install it it says I need to unlock it? How do I? And can you ale it so it shows the weapons and the shield goes all the way around he ship?