Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
EmpressLexi
Posts: 51
Joined: Sun Mar 13, 2016 3:09 am

Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Thu Mar 24, 2016 7:52 pm

Even though the war ended the conflict didn't.


I haven't even been on since the war ended cx
User avatar
Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sat Mar 26, 2016 5:04 pm

WARNING : If you don't like bad puns and long posts, don't read this.

Got some concepts for GUI's and systems. Still need to work on their names, tho.

Drones must have 2 separate systems : drone control thingy, and drone deployment mechanism thingy.
Drone deployment mechanism stores drones. More of them means more possible deployed drones and bigger maximum range. Upgrading does the same. Drone control thingy is used to control them, obviously. Upgrading it will increase maximum amount of controlled drones.
Here's a concept for it's GUI :

Image

Storage must have 4 separate systems : small storage (4 item slots), big storage (8 item slots), scrap storage, and storage managing thingy to acces ALL of them at once. Scrap storage is used to increase scrap limit, upgrading it does same. Dismantling an item gives you scrap, but, for example, selling basic laser gives you 10 scrap and dismantling takes some time and gives you 2 scrap. See any difference? Dumping an item gives no scrap, and it's instant. It's useful when scrap storages are full.
GUI concept for it :

Image

Small and big storages have same GUI, but without page switch.

Teleporters must have 5 separate systems : small (1 ppl , needs 1x1 room to fit in, and recharges very fast), default (2 ppl, needs 1x2 room to fit in, default recharge), big (4 ppl, needs 2x2 room to fit in, and recharges slower),and industrial (9 ppl, needs a 3x3 room to fit in, and recharges very slowly) teleporters ; and, finally a teleporters control console, without which, you can't use teleporters.
GUI concept for it :

Image
personman61
Posts: 15
Joined: Mon Jan 18, 2016 6:23 pm

Re: Hurray! Another multiplayer clone project. :)

Postby personman61 » Sun Mar 27, 2016 7:35 am

Cool ideas

I think that the number of systems is getting a little crowed, so having two systems for teleporting makes it unappealing for many smaller ships. Unless teleporting has more advantages besides killing crew, like stealing loot and ships. Then teleporting should require a ship to take up more space. I think drone control could be combined with the weapon control (maybe a different tab).


Another thought, if you can respawn on your own ship, invading is just dumb and not effective. I know he will balance it thou :D
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Sun Mar 27, 2016 4:27 pm

did anyone work on Kestrel 2.0 and have you made any progress on Osprey 2.0 Srul?

(sorry for the big images)I made some concept art for the shop system and how you can communicate with AI ships. So you dont need a system to trade with someone, so my idea is that you can hail a ship in the captains bridge.
Image
When you hail someone you get into something like how events are in FTL, unless its a player ship than you go straight to the next image.
Image
If this is a station or neutral ship you get to this, if not you start a battle or something else not on the next image.
Image
You can only buy ships at stations and at spawn repair should be free. When you click on trade/shop you get to the image srul made at some point.

Is it going to be 2 currencies?

Another reputation system(more like a better version): It's like the other one but in this each race has its own reputation for you, humans and robots have the same since they are friends and they like if you attack spiders and it start at 0. Spiders start at -25/50 and its hard to become friends with them and if you do your humans and robots reputation will go down. The elemental races start at 0 but it's hard to become friends with them and if you do the other type will become your enemy and they like if you attack the other elemental race.
User avatar
Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sun Mar 27, 2016 5:33 pm

The_Bear wrote:did anyone work on Kestrel 2.0 and have you made any progress on Osprey 2.0 Srul?


Kestrel 2.0 still needs some shading.

Image

And Osprey 2.0 now has metric crapton of engines (4 engines! that's a lot!) and a thingy that holds them at the bottom. It's still not perfect nor decent.

Image
assistancerobot
Posts: 21
Joined: Wed Nov 11, 2015 1:24 am

Re: Hurray! Another multiplayer clone project. :)

Postby assistancerobot » Sun Mar 27, 2016 6:02 pm

just another clone? JUST ANOTHER CLONE? JUST ANOTHER CLONE?!?!?

somebody finally made working multiplayer!
except one problem : the server takes a while to laod.
EmpressLexi
Posts: 51
Joined: Sun Mar 13, 2016 3:09 am

Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Sun Mar 27, 2016 10:01 pm

The_Bear wrote:did anyone work on Kestrel 2.0 and have you made any progress on Osprey 2.0 Srul?

(sorry for the big images)I made some concept art for the shop system and how you can communicate with AI ships. So you dont need a system to trade with someone, so my idea is that you can hail a ship in the captains bridge.
Image
When you hail someone you get into something like how events are in FTL, unless its a player ship than you go straight to the next image.
Image
If this is a station or neutral ship you get to this, if not you start a battle or something else not on the next image.
Image
You can only buy ships at stations and at spawn repair should be free. When you click on trade/shop you get to the image srul made at some point.

Is it going to be 2 currencies?

Another reputation system(more like a better version): It's like the other one but in this each race has its own reputation for you, humans and robots have the same since they are friends and they like if you attack spiders and it start at 0. Spiders start at -25/50 and its hard to become friends with them and if you do your humans and robots reputation will go down. The elemental races start at 0 but it's hard to become friends with them and if you do the other type will become your enemy and they like if you attack the other elemental race.


Why does this remind me of Spore's space stage? XD
assistancerobot
Posts: 21
Joined: Wed Nov 11, 2015 1:24 am

Re: Hurray! Another (super slow) multiplayer clone project. :(

Postby assistancerobot » Mon Mar 28, 2016 12:45 am

my computer has been downloading the server data for 30 minutes now...
and then when it finishes I glitch out!!
assistancerobot
Posts: 21
Joined: Wed Nov 11, 2015 1:24 am

Re: Hurray! Another multiplayer clone project. :)

Postby assistancerobot » Mon Mar 28, 2016 1:38 am

The_Bear wrote:Image
Tell me what you think.

I like this black version better

plz add it to the game
The_Bear
Posts: 225
Joined: Mon Jan 04, 2016 5:57 pm

Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Mon Mar 28, 2016 9:15 am

assistancerobot wrote:
The_Bear wrote:Tell me what you think.

I like this black version better

plz add it to the game

Its in the game, you just can't use it. Spektor said it was going to be in the scenario for Singleplayer/Coop, but I don't know when that's going to be added.