R4V3-0N wrote:Oh my oh my, just watched that video and it looked very cool! I
do not think it would play the same as my barrage laser idea which was something you worried about. I really like the idea of adding chain to it and making it graphically a bunch of smaller shots.
You feared earlier for being a noob but you already surpass me in what I believe I am good at (granted I feel like I am very bad and often doubt myself often which is why usually any compliments or simple response to my projects or myself often yeild very positive responses). Could be judging myself to harshly. either way.
However inspiration comes in many forms- your video just made me think of a new weapon... in shorts: it's an anti enemy defence drone weapon
In all honesty, it was a spur of the moment idea. I thought to myself, I'll make a photo-vulcan! A faster (once spooled up) vulcan that is hilariously inaccurate psychotic brother of the chain vulcan that nobody wanted! just to confirm we are not stepping on each others toes, for the regular photocasters stats are; Take equivalent power burst-laser (Bar the MK-III), add an extra shot, tack on 2 seconds to it's cooldown, and give it AoE targeting, worse than flak. (65-70 region)
Repeating photocaster mark I - 1 power, three shots, 12 second cooldown, 65 radius.
Repeating photocaster mark II - 2 power, four shots, 14 second cooldown, 65 radius.
Heavy Repeating photocaster - 3 power, five shots, 16 second cooldown, 75 radius.
Heavy Dual Photocaster - 4 power, four two-damage shots, 20 second cooldown, 65 radius.
I heard self-criticism is one of the harder things to overcome in artistry. Also I still think you are better than me when is comes to the sprite department.