Help

Discuss and distribute tools and methods for modding. Moderator - Grognak
andycbruce
Posts: 4
Joined: Tue Jul 18, 2017 6:21 pm

Help

Postby andycbruce » Wed Jul 19, 2017 8:19 pm

I can't seem to get my mod to work, it should max out all the enemy ships (other than pirates) systems, but put them in slip stream mod manager and patch them, but nothing happens, is it just my computer? I cant figure out what is causing them to not work, the slip stream mod managers validate says no problems, I'm new to modding so its probability something obvious, can someone please help, thanks (:


I had to split it up into 4 parts because a lot of the ships had the same names, sorry.
https://www.dropbox.com/sh/w083tuu8a124 ... bjEIa?dl=0
andycbruce
Posts: 4
Joined: Tue Jul 18, 2017 6:21 pm

Re: Help

Postby andycbruce » Thu Jul 20, 2017 2:09 am

Wait what, some thing really weird is going on, after sector 5 the mod starts working, I'm very confused, do ship blueprints not work before sector 5.
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ThePersonFromSteam
Posts: 85
Joined: Sat Nov 19, 2016 12:34 am

Re: Help

Postby ThePersonFromSteam » Wed Jul 26, 2017 1:33 pm

1. You probably put the sector minimal to 5 and max 6-8
2. Just call the .ftl files Captain Edition *ba dum tiss*
3. what do you mean like it doesn't say Want to launch game?
3a. if so try slipstream MM 1.5
3b. if not then you have to go back into your little mod creator and fix your mistakes
4. If it crashes your game that's your fault because its not supposed have the same myhull.png
5. i got nothing else if this doesn't work
6. or just download the Ship/Items/Events mod it will help

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Okayish Modder, and a terrible splicer; but i did throw my share in Project Coal, and helped in Multiverse.
andycbruce
Posts: 4
Joined: Tue Jul 18, 2017 6:21 pm

Re: Help

Postby andycbruce » Thu Jul 27, 2017 2:28 am

Ok, the changing the sector start thingy worked, thanks (: