[MOD] Starcraft Conversion v0.5: 18 new ships!
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Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
So i am using the cruiser and the doors system is in a room right next to the outside of the ship. So the system is down and I opened the doors to vent fire and didnt close them in time before the system went down. The door in the door system room is now open to space, and I guess I can't get in there to fix it without being jettisoned. Sigh. Any tips here?
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Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
velz wrote:So i am using the cruiser and the doors system is in a room right next to the outside of the ship. So the system is down and I opened the doors to vent fire and didnt close them in time before the system went down. The door in the door system room is now open to space, and I guess I can't get in there to fix it without being jettisoned. Sigh. Any tips here?
Well, if you send two crewmembers in instead of one (provided they're not mantis) they can fix it before they suffocate. A real mindblow, I know.
Check out my youtube channel. I do FTL mod playthroughs, as well as all kinds of other assorted games.
http://www.youtube.com/user/GingerDragon87?feature=mhee
http://www.youtube.com/user/GingerDragon87?feature=mhee
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Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
I have tried to use the profile editor with your mod here but each time I try to, the profile editor will say "Error parsing FTL data files". I hope you can help.
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Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
Downloaded your mod today. Tested the Battlecruiser, how do you access the yamato compartment for repairs? Thanks for all the hard work, it is impressive.
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Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
Hmm. That's a bit of a bug. I somewhat can't believe I didn't notice that, in fact. I've fixed it now, so you can redownload SC2Ships.ftl from the same place as always for future Battlecruiser games. Thanks!karlmork wrote:Downloaded your mod today. Tested the Battlecruiser, how do you access the yamato compartment for repairs? Thanks for all the hard work, it is impressive.
Keep the playtest reports and bug reports coming
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
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Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
I figured I'd let you know that I did a playthrough with the Protoss Carrier on youtube.
http://www.youtube.com/watch?v=ADAcWrraxf0
Definately one of the most fun FTL runs I've had in a while and I feel that I demonstrated just about everything about the ship... right down to abusing the room layout so that I could survive a 5 mantis boarding party. xD
More important though, I talk about the custom UI in the beginning of the video. Figured you'd want a bit of input about that as well.
http://www.youtube.com/watch?v=ADAcWrraxf0
Definately one of the most fun FTL runs I've had in a while and I feel that I demonstrated just about everything about the ship... right down to abusing the room layout so that I could survive a 5 mantis boarding party. xD
More important though, I talk about the custom UI in the beginning of the video. Figured you'd want a bit of input about that as well.
Check out my youtube channel. I do FTL mod playthroughs, as well as all kinds of other assorted games.
http://www.youtube.com/user/GingerDragon87?feature=mhee
http://www.youtube.com/user/GingerDragon87?feature=mhee
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- Joined: Sun Sep 30, 2012 2:24 pm
Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
Thanks very much for the video review, Dragon! You have a very amusing narration style
Thanks for the thoughts on the UI. I agree it doesn't really work as it currently is. I'll give your suggestion some thought.
The fully powered-up Carrier is quite something to see. Quite amusing how one of the Interceptors was in fact an Auto-Turret, which is entirely identical except in name. The way that you ended up with all the Raven's equipment was hilarious.
I love the way that ships do indeed all end up a hybrid of Terran, Protoss and Zerg technology
The fight vs 5 mantis with all Zoltan and Engi (I mean High Templar and SCVs) was awesome as well.
I had my heart in my mouth each time you teleported guys onto that ship that was about to teleport out. You should get the latest FTL update - it had a very handy "ENEMY FTL CHARGING" sign to remind you that it's really not safe to teleport on right now.
I'm looking forward immensely to seeing what you did with the Overlord
Thanks for the thoughts on the UI. I agree it doesn't really work as it currently is. I'll give your suggestion some thought.
The fully powered-up Carrier is quite something to see. Quite amusing how one of the Interceptors was in fact an Auto-Turret, which is entirely identical except in name. The way that you ended up with all the Raven's equipment was hilarious.
I love the way that ships do indeed all end up a hybrid of Terran, Protoss and Zerg technology
The fight vs 5 mantis with all Zoltan and Engi (I mean High Templar and SCVs) was awesome as well.
I had my heart in my mouth each time you teleported guys onto that ship that was about to teleport out. You should get the latest FTL update - it had a very handy "ENEMY FTL CHARGING" sign to remind you that it's really not safe to teleport on right now.
I'm looking forward immensely to seeing what you did with the Overlord
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
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- Joined: Sat Oct 27, 2012 10:26 pm
Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
I'm glad to hear you enjoyed it! I got the FTL update working (it surprised me to see how easily it was to do) So hopefully there won't be anymore Ship jumping tragedies . Also, the Overlord and Broodlord runs are.... well I am terrible with the Zerg ships and I'll leave it at that. The Wraith and Battlecruiser runs are pretty good though I feel.
Check out my youtube channel. I do FTL mod playthroughs, as well as all kinds of other assorted games.
http://www.youtube.com/user/GingerDragon87?feature=mhee
http://www.youtube.com/user/GingerDragon87?feature=mhee
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Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
Hahahaha. I just watched your Overlord playthroughs. Wow, that's pretty painful to see. The Zerg ships are usable, they just need a lot of luck and skill to come together.
Maybe I should move the Overlord's oxygen system, because it does seem to take a disproportionate amount of hits from enemy beam shots! I imagine it'd be safer off at one corner of the ship.
I'd love to give Zerg some way to heal more effectively through the course of the game... Maybe I can add an event at every start beacon that gives a Zerg ship +5 hull points?
Aha! I know. One of the problems with having a bunch of Mantis is that they're sooo slooow to repair things, and having no shields means you need a lot of repairs. You commented in your Carrier playthrough that you didn't like the name I'd given the System Repair drone of "Onboard MULE", though you didn't know what else to call it.
I think I'll reflavour it as Zerg Internal Healing (Glial Reconstitution? Reconstitution Gland?), take the power req down to 1, and give it to all Zerg ships along with +1 power. That way you can get systems back online in the middle of a fight more effectively.
Maybe I should move the Overlord's oxygen system, because it does seem to take a disproportionate amount of hits from enemy beam shots! I imagine it'd be safer off at one corner of the ship.
I'd love to give Zerg some way to heal more effectively through the course of the game... Maybe I can add an event at every start beacon that gives a Zerg ship +5 hull points?
Aha! I know. One of the problems with having a bunch of Mantis is that they're sooo slooow to repair things, and having no shields means you need a lot of repairs. You commented in your Carrier playthrough that you didn't like the name I'd given the System Repair drone of "Onboard MULE", though you didn't know what else to call it.
I think I'll reflavour it as Zerg Internal Healing (Glial Reconstitution? Reconstitution Gland?), take the power req down to 1, and give it to all Zerg ships along with +1 power. That way you can get systems back online in the middle of a fight more effectively.
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
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- Posts: 67
- Joined: Sat Oct 27, 2012 10:26 pm
Re: [MOD] Starcraft Conversion v0.5: 18 new ships!
I'm pretty sure that enemy weapons just target rooms at entirely at random, so I don't think moving the oxygen room would do much, I'm just unlucky/lucky depending on how you look at it.
Also, I love the idea of the Reconstitution Gland!
Refilling 5 health per at the beginning of the sector could be a good idea, but I'm not sure how you could limit it to only Zerg ships. Maybe you could add a ship specific event at the beginning of the sector? But that would allow for the Warp Prism to do it as well, and could be quite time consuming I think.I feel that giving them Rock Plating (Chitinous Plating) instead of regenerative carapace might be a better idea, especially since now they'll have the Repair Drone to help fix hull breaches as well.
Also, I love the idea of the Reconstitution Gland!
Refilling 5 health per at the beginning of the sector could be a good idea, but I'm not sure how you could limit it to only Zerg ships. Maybe you could add a ship specific event at the beginning of the sector? But that would allow for the Warp Prism to do it as well, and could be quite time consuming I think.I feel that giving them Rock Plating (Chitinous Plating) instead of regenerative carapace might be a better idea, especially since now they'll have the Repair Drone to help fix hull breaches as well.
Check out my youtube channel. I do FTL mod playthroughs, as well as all kinds of other assorted games.
http://www.youtube.com/user/GingerDragon87?feature=mhee
http://www.youtube.com/user/GingerDragon87?feature=mhee