Ginger Dragon wrote:I'm pretty sure that enemy weapons just target rooms at entirely at random, so I don't think moving the oxygen room would do much, I'm just unlucky/lucky depending on how you look at it.
Normal weapons, yes. But I think beams take a diagonal line between two rooms chosen at random; and the O2 room is en route between a lot of other room-pairs. If it was the northernmost room, it'd only get hit if it were one of the two endpoints.
Ginger Dragon wrote:Also, I love the idea of the Reconstitution Gland!
Refilling 5 health per at the beginning of the sector could be a good idea, but I'm not sure how you could limit it to only Zerg ships. Maybe you could add a ship specific event at the beginning of the sector? But that would allow for the Warp Prism to do it as well, and could be quite time consuming I think.I feel that giving them Rock Plating (Chitinous Plating) instead of regenerative carapace might be a better idea, especially since now they'll have the Repair Drone to help fix hull breaches as well.
I think I'd make it a blue option for Parasitic Healing. I could even update the text for Parasitic Healing to make it clear that it does that; so that players would realise before selling it. (Also, currently it can be bought in shops. If I let it stay in shops then that'd clarify that you'd get that effect for buying it too
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