Yes, I do have more stuff I want to make and share, and this is one of them. Meet the Aggressive Mantis Cruisers: 3 ships that have been built to look at least 90% more aggressive than the average Mantis ship.
More details about these ships: each one have the upgrades costs for the Teleporter, Medbay and Clonebay systems cheaper, with their max level increased to 4 and with a 25% chance to negate system damage. They also come with an incorporated Mantis Pheromones augment with its effect being three times more potent plus a Reconstructive Teleport for your 4-crew Teleporter system. I also wanted to add an Artillery weapon for the ships, but I recently discovered that you either put a very strong weapon in it or you simply don't put the system, and I chose the latter.
And speaking of weaponry, here's what I've made for this ship pack:
Small Bomb+
Power required: 1
Cost: 60
Rarity: 1
Attack: 1 bomb, dealing 3 system damage, 3 crew damage, 10% fire chance.
Cooldown: 10 seconds
Requires 1 missile.
Improved Boarding Drone
Power required: 3
Cost: 85
Rarity: 4
Details: upgraded version of the Boarding Drone you can manually move, deals extra damage to enemies, moves faster, takes less damage from enemies and has a higher HP.
Improved Repair Drone
Power required: 1
Cost: 50
Rarity: 2
Details: upgraded version of the Repair Drone, moves and repairs faster, takes less damage from enemies and, if it's only one enemy attacking it, it can repair while tanking the damage with its higher HP and seems to be basically immortal while inside the Drone Control room.
Anti-system Healing Burst
Power required: 2
Cost: 50
Rarity: 3
Attack: 1 bomb, dealing 2 system damage and healing for 90 HP.
Cooldown: 10 seconds.
Requires 1 missile.
Knife Beam
Power required: 2
Cost: 40
Rarity: 2
Attack: 30 pixel long beam, which deals 2 system damage with a 10% chance to start a fire and ignores 2 shield layers. In game it will show 3 shield piercing, but that's a problem with beams that deal no hull damage and have shield piercing.
Cooldown: 8 seconds.
And now onto the ships.
This ship is your somewhat basic Mantis ship with various improvements with the starting weapon setup and systems installed. If you're wondering why that name, well, just look how the front of the ship looks and you'll understand; and the reason this ship isn't red is because the next one already is, so I used other colors for this one.
Yup, this is basically "The Vortex: Mantis edition", with the name being a circular shaped weapon (if you know the tv show "Xena: Warrior Princess", well, the weapon Xena uses is called "Chakram"), as Engi ships are have a circular layout. And speaking of layouts, the ship's also is circular, more or less. And yes, the drones are there to help with the ship's management. You also start with Medbay instead of Clone Bay, and to balance this in your favour the Teleporter is already at level 3, so you'll need just a bit of scrap for removing the cooldown from the Teleporter. At least the weapon system is usable, unlike the Mantis B.
Even though this is the third ship in the pack, this is actually the first ship I did when I was thinking of what to do with this ship pack. The ship is clearly a reference for the videogame series "Starcraft", with the pattern having a Zerg-ish purple with the Zerg creep all over the ship. And yes, I even put the Zerg symbol in it because I can. This is also probably the most balanced ship of the pack, with a decent fire-power and boarding team.
Now: onto the system changes:
- the Medbay and Clonebay systems are 10 scrap cheaper to buy and their upgrade cost for level 2 and 3 are 25/35 instead of 35/45, with level 4 costing 50;
- the Teleporter system upgrade cost for level 2 and 3 are 20/40 instead of 30/60, with level 4 priced at 60.
People who played the ships:
Rand118
- 1.0 Aggressive Mantis A Hard Difficulty: https://www.youtube.com/watch?v=sPaFhdBgIAI
- 1.0 Aggressive Mantis B Hard Difficulty: https://www.youtube.com/watch?v=QMNbFHacTOU
- 1.0 Aggressive Mantis C Hard Difficulty: https://www.youtube.com/watch?v=yVxRi534Sd4
And with the explaining done, here's the download link, GLHF ^_^
v 1.0: https://drive.google.com/file/d/1ZqHTUvvrSlmQrf7sCtesvRnp6QmZfaO1/view?usp=sharing
Code: Select all
Changelog:
v 1.0: initial release.