Hi all FTL games,
Hi all Mod makers,
Hi Developers!
I'm totally new to FTL just started playing it a few weeks ago, beside I bought the game OCT 2012! (had no time).The game is great and dangerously addictive with high frustration factor in Normal (not beat it to date) and some F*** you FTL moments on Easy (combo of bad luck and/or wrong tactics), but already beaten the boss 4 times, still have to unlock some Type B and one last ship.
I'm also a big fan of modding and optimizing game experience. Right now, I only lookout for better GFX nothing else.
I use:
Better Planets and Backgrounds_v1.3
better_asteroids
and I want to use diversityMod_0.3_Graphical (mod of a mod lol)
1st I want to thank the Develpers for this great game, hope there will be an official HD version sometime in the future, and I hope a sequel is in the making, keep up the great work of yours
2nd I want to thank all the moders out there for all the great work you have done!
3rd I want to thank the moders liakad for the great visual on his mod, and also Istarune for his attempt to remove the game play changes, to have only the visual parts available.
4th IMHO this mod with its changes to weapon stats is better suited in the Weapons rather in the Visual section of the Mod list. The "clean" version of it would be a perfect match of the Visual section. Just a thought.
Now finally to my question to the moders in general and liakad/Istarune in particular:
I'm new to the moding process of FTL, but if I understood it correctly the blueprint files are not related to any visual or audio components of the game. So to have a "clean" only visual version, wouldn't just to delete the "blueprint" XML files do the trick? Or will that action break the mod entirely?
-> if that works, it would be much less effort to archive the "visuals only" goal.
Also I hope this mod is not abounded, or is there nothing left to do?
Sorry for my bad English, it's not my native tongue.
WBR DX_Blaster
[edit: just spelling]