VanguardOfValor wrote:I can say for sure that when I went through looking for little errors, none of the other numbers were off. Sounds to me like you just had that 1% chance of not getting a breach two missiles in a row.
Ty, VoV.
VanguardOfValor wrote:I can say for sure that when I went through looking for little errors, none of the other numbers were off. Sounds to me like you just had that 1% chance of not getting a breach two missiles in a row.
Code: Select all
<blueprintList name="STARTING_WEAPONS">
<name>LASER_BURST_2_A</name>
Code: Select all
LASER_BURST_3
cooldown original 12 now 14
LASER_BURST_5
tooltip original </tooltip> now </desc>-->
LASER_HULL_2
speed original </speed> now </image>
<blueprintList name="STANDARD_WEAPONS">
<name>LASER_BURST_2</name>
Code: Select all
<name>LASER_BURST_2</name>
Code: Select all
<anim name="laser_light1">
<sheet>laser_light1</sheet>
<desc length="4" x="0" y="0"/>
<time>0.1</time>
</anim>
Tekidek wrote:So this mod changes some weapon values, right?
Could you upload a version with only the graphical changes?
Millennium wrote:Tekidek wrote:So this mod changes some weapon values, right?
Could you upload a version with only the graphical changes?
I would like to see this as well.
Oddball_E8 wrote:Millennium wrote:Tekidek wrote:So this mod changes some weapon values, right?
Could you upload a version with only the graphical changes?
I would like to see this as well.
Top of page four pal