Postby Mr. Mister » Mon Oct 08, 2012 12:37 pm
Idea: if you gave 1 ion damage to the piercing laser, and fired it against a level-2 shielded ship, what would happen? Would it just collide with the shield and inflict one ion damage to said system; would it pierce through the first layer, inflicting one ion damage to shields, and collide with the second one, inflicting another ion damage to it and taking one layer down (impact); or would something even more bizarre happen? Test it.
UPDATE: There're still some problems with ships unable to power all their starting weapons at the beggining, mostly due to the dual laser now using 2 power bars. Here's my (personal) view on how to adress it, without having its role and the Burst I's overlap:
-Both fire two shots for 1 damage each, no shield piercing.
-Dual Laser uses 1 power bar, charge time is 11-13.
-Burst I uses 2 power, charge time is 8.
This way, the Burst I will have the advantage of a noticeable quickier recharge time (also giving it an advantage over Burst II, with the same power usage but an extra projectile), at the expense of an extra power bar usage.
Funnily enough, and given that the Basic laser takes 8 seconds to recharge, it would make more sense if the Dual Laser and the Burst I echanged their names (and pics): A Dual Laser would be just two Basic Lasers compressed into a single weapon slot, thus reloading equally as fast but and requiring double the power, while the Burst I would be a single laser cannon with better internal energy capacity, thus allowing it to make two projectiles out of it once fully charged.
Interested in doing that? Should be as simple as echaning their names and pics.
Oh yeah, and the Vortex can't power the heavy ion II and the heavy laser 1 at the same time. I don't know what to do about that though, will bring my thoughts on it in the future.