[Tool] Save Game Backup

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[Tool] Save Game Backup

Postby synogen » Sat Feb 17, 2018 11:15 pm

This is a tool for the few of us who like to play with saves. It monitors Faster Than Light's save files and creates "snapshots" on every change.
I created this since I could not find something similar that suited my needs, the closest thing is this old thread http://subsetgames.com/forum/viewtopic.php?t=17058 but the download links don't work anymore


- run ftlautosave.jar (Java 8 or higher required)
- set FTL's save file directory and FTL's game directory
- apply configuration
- all three status indicators should go to green (FTL seems to take away continue.sav at times so that status might turn red, but it usually comes back and monitoring is then automatically resumed)
- run FTL

If you want to return to a previous save
- return to the FTL main menu
- switch to ftlautosave
- find and select the save you would like to restore
- click "Restore selected save"
- switch back to FTL and continue



For more information just visit the Github project site at https://github.com/synogen/ftlautosave


I have only tested this myself on a Windows machine so I can not guarantee it will run on other platforms (or at all for that matter).
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Re: [Tool] Save Game Backup

Postby bamalf » Sun Feb 18, 2018 12:41 am

I remember a similar program viewtopic.php?f=12&t=26470
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Re: [Tool] Save Game Backup

Postby synogen » Sun Feb 18, 2018 10:48 am

Thanks for the link! I had not seen that one before, I guess I was not thorough enough when searching for a way to comfortably save FTL's progress.

I tried it out and the main difference to my tool seems to be that you have to tell the program to backup manually each time you want to save, while mine monitors the saves and automatically saves snapshots.

It feels my tool is a little redudant now, but oh well, the more the merrier I guess?

My program could also be an alternative for users on other platforms than Windows, though I have yet to determine if it actually works on any other platform. JonnyJaap's seems to be written in Visual Basic which usually means Windows only, then again there might be a way to convert it to C#/Mono with a modern version of Visual Studio to achieve compatibility with more platforms, but my knowledge in that field is limited.

Honestly I mostly created this tool because I like to play FTL modded with a mod called Infinite Space where you can basically go on forever, and I wanted to keep my progress in these long games. I'm not sure how many people even play FTL anymore now, like 6 years after the original release, but I wanted to share it just in case ;) .

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