So this is my first ship, and it's rather obvious that I just sawed of the front of The Kestrel and superglued the front of a Federation Cruiser in its place...
That being said, I did put a lot of time and effort into these ships, and even though they might not be the best, this was a valuable learning experience.
This ship replaced the Engi A, B, and C.
LAYOUTS:
A - The Eagle
In exchange for weaker weapons, The Eagle boasts a fully upgraded shield piercing artillery beam.
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B - The Condor
In exchange for weaker weapons, The Condor boasts a partially upgraded shield piercing artillery beam and cloaking.
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C - The Magpie
In exchange for weaker weapons, The Magpie boasts a partially upgraded artillery laser, which fires a volley of five lasers, as well as a teleporter.
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DOWNLOAD
http://www.mediafire.com/file/af5skbs62n3zxkx/Federation_Amalgamation.ftl
If you do decide to download and try out these experimental ships, well... uh... thanks!
FTL Ship Mod: Federation Amalgamation
- Zenith
- Posts: 8
- Joined: Mon Feb 13, 2017 8:50 am
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: FTL Ship Mod: Federation Amalgamation
Hey, those splices look good.
- stylesrj
- Posts: 3644
- Joined: Tue Jul 08, 2014 7:54 am
Re: FTL Ship Mod: Federation Amalgamation
The splices look nice although I've got a tiny concern about the Magpie's Artillery.
There are mods out there that have ships with 3 rooms and having a 5-shot Artillery would cause a game crash if it fired.
The best solution to the problem is to make it a "Burst" like a Flak Cannon.
The other solution is to reduce it to three shots but that just makes it a weak gun.
Lastly, one could simply not fire the Artillery if the enemy ship has 3 rooms but you try telling people that.
Other than that, I'm wondering if the Condor is "balanced" by the fact that it has fully upgraded Artillery from the start. That's a shield-piercing beam every 20 seconds.
In exchange for weaker weapons, The Magpie boasts a partially upgraded artillery laser, which fires a volley of five lasers, as well as a teleporter.
There are mods out there that have ships with 3 rooms and having a 5-shot Artillery would cause a game crash if it fired.
The best solution to the problem is to make it a "Burst" like a Flak Cannon.
The other solution is to reduce it to three shots but that just makes it a weak gun.
Lastly, one could simply not fire the Artillery if the enemy ship has 3 rooms but you try telling people that.
Other than that, I'm wondering if the Condor is "balanced" by the fact that it has fully upgraded Artillery from the start. That's a shield-piercing beam every 20 seconds.
- BrenTenkage
- Posts: 1156
- Joined: Tue Nov 06, 2012 4:48 pm
Re: FTL Ship Mod: Federation Amalgamation
https://www.youtube.com/watch?v=TfVOSjo ... e=youtu.be
I had fun, the ships look great
I had fun, the ships look great
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269